godot/platform/x11/detect.py

158 lines
4.5 KiB
Python

import os
import sys
def is_active():
return True
def get_name():
return "X11"
def can_build():
if (os.name!="posix"):
return False
if sys.platform == "darwin":
return False # no x11 on mac for now
errorval=os.system("pkg-config --version > /dev/null")
if (errorval):
print("pkg-config not found.. x11 disabled.")
return False
x11_error=os.system("pkg-config x11 --modversion > /dev/null ")
if (x11_error):
print("X11 not found.. x11 disabled.")
return False
ssl_error=os.system("pkg-config openssl --modversion > /dev/null ")
if (ssl_error):
print("OpenSSL not found.. x11 disabled.")
return False
x11_error=os.system("pkg-config xcursor --modversion > /dev/null ")
if (x11_error):
print("xcursor not found.. x11 disabled.")
return False
return True # X11 enabled
def get_opts():
return [
('use_llvm','Use llvm compiler','no'),
('use_sanitizer','Use llvm compiler sanitize address','no'),
('force_32_bits','Force 32 bits binary','no')
]
def get_flags():
return [
('opengl', 'no'),
('legacygl', 'yes'),
('builtin_zlib', 'no'),
("openssl", "yes"),
]
def configure(env):
env.Append(CPPPATH=['#platform/x11'])
if (env["use_llvm"]=="yes"):
env["CC"]="clang"
env["CXX"]="clang++"
env["LD"]="clang++"
if (env["use_sanitizer"]=="yes"):
env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer'])
env.Append(LINKFLAGS=['-fsanitize=address'])
if (env["tools"]=="no"):
#no tools suffix
env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".nt"+env['LIBSUFFIX']
if (env["target"]=="release"):
env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-ffast-math','-DDEBUG_ENABLED'])
env['OBJSUFFIX'] = "_optd"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_optd"+env['LIBSUFFIX']
# env.Append(CCFLAGS=['-Os','-ffast-math','-fomit-frame-pointer'])
#does not seem to have much effect
# env.Append(CCFLAGS=['-fno-default-inline'])
#recommended by wxwidgets
# env.Append(CCFLAGS=['-ffunction-sections','-fdata-sections'])
# env.Append(LINKFLAGS=['-Wl','--gc-sections'])
elif (env["target"]=="debug"):
env.Append(CCFLAGS=['-g2', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
#does not seem to have much effect
# env.Append(CCFLAGS=['-fno-default-inline'])
#recommended by wxwidgets
# env.Append(CCFLAGS=['-ffunction-sections','-fdata-sections'])
# env.Append(LINKFLAGS=['-Wl','--gc-sections'])
elif (env["target"]=="debug_light"):
env.Append(CCFLAGS=['-g1', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
elif (env["target"]=="profile"):
env.Append(CCFLAGS=['-g','-pg'])
env.Append(LINKFLAGS=['-pg'])
env.ParseConfig('pkg-config x11 --cflags --libs')
env.ParseConfig('pkg-config xcursor --cflags --libs')
env.ParseConfig('pkg-config openssl --cflags --libs')
env.ParseConfig('pkg-config freetype2 --cflags --libs')
env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
if env['opengl'] == 'yes':
env.Append(CPPFLAGS=['-DOPENGL_ENABLED','-DGLEW_ENABLED'])
#env.Append(CPPFLAGS=["-DRTAUDIO_ENABLED"])
env.Append(CPPFLAGS=["-DALSA_ENABLED"])
env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES1_ENABLED','-DGLES_OVER_GL'])
# env.Append(CPPFLAGS=['-DX11_ENABLED','-DUNIX_ENABLED','-DGLES2_ENABLED','-DGLES_OVER_GL'])
env.Append(LIBS=['GL', 'GLU', 'pthread','asound','z']) #TODO detect linux/BSD!
#env.Append(CPPFLAGS=['-DMPC_FIXED_POINT'])
if (env["force_32_bits"]=="yes"):
env.Append(CPPFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32','-L/usr/lib/i386-linux-gnu'])
env['OBJSUFFIX'] = ".32"+env['OBJSUFFIX']
env['LIBSUFFIX'] = ".32"+env['LIBSUFFIX']
if (env["CXX"]=="clang++"):
env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
env["CC"]="clang"
env["LD"]="clang++"
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
#env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )