2b9557c920
Godot.Object, Array, Dictionary and RID were missing ToString() override methods
214 lines
8.1 KiB
C#
214 lines
8.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Dynamic;
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using System.Linq.Expressions;
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using System.Runtime.CompilerServices;
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namespace Godot
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{
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/// <summary>
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/// Represents an <see cref="Godot.Object"/> whose members can be dynamically accessed at runtime through the Variant API.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The <see cref="Godot.DynamicGodotObject"/> class enables access to the Variant
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/// members of a <see cref="Godot.Object"/> instance at runtime.
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/// </para>
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/// <para>
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/// This allows accessing the class members using their original names in the engine as well as the members from the
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/// script attached to the <see cref="Godot.Object"/>, regardless of the scripting language it was written in.
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/// </para>
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/// </remarks>
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/// <example>
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/// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the engine members of a <see cref="Godot.Object"/>.
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/// <code>
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/// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
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/// sprite.add_child(this);
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///
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/// if ((sprite.hframes * sprite.vframes) > 0)
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/// sprite.frame = 0;
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/// </code>
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/// </example>
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/// <example>
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/// This sample shows how to use <see cref="Godot.DynamicGodotObject"/> to dynamically access the members of the script attached to a <see cref="Godot.Object"/>.
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/// <code>
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/// dynamic childNode = GetNode("ChildNode").DynamicGodotObject;
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///
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/// if (childNode.print_allowed)
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/// {
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/// childNode.message = "Hello from C#";
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/// childNode.print_message(3);
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/// }
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/// </code>
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/// The <c>ChildNode</c> node has the following GDScript script attached:
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/// <code>
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/// // # ChildNode.gd
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/// // var print_allowed = true
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/// // var message = ""
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/// //
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/// // func print_message(times):
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/// // for i in times:
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/// // print(message)
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/// </code>
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/// </example>
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public class DynamicGodotObject : DynamicObject
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{
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/// <summary>
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/// Gets the <see cref="Godot.Object"/> associated with this <see cref="Godot.DynamicGodotObject"/>.
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/// </summary>
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public Object Value { get; }
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/// <summary>
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/// Initializes a new instance of the <see cref="Godot.DynamicGodotObject"/> class.
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/// </summary>
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/// <param name="godotObject">
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/// The <see cref="Godot.Object"/> that will be associated with this <see cref="Godot.DynamicGodotObject"/>.
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/// </param>
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/// <exception cref="System.ArgumentNullException">
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/// Thrown when the <paramref name="godotObject"/> parameter is null.
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/// </exception>
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public DynamicGodotObject(Object godotObject)
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{
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if (godotObject == null)
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throw new ArgumentNullException(nameof(godotObject));
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this.Value = godotObject;
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}
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public override IEnumerable<string> GetDynamicMemberNames()
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{
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return godot_icall_DynamicGodotObject_SetMemberList(Object.GetPtr(Value));
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}
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public override bool TryBinaryOperation(BinaryOperationBinder binder, object arg, out object result)
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{
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switch (binder.Operation)
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{
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case ExpressionType.Equal:
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case ExpressionType.NotEqual:
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if (binder.ReturnType == typeof(bool) || binder.ReturnType.IsAssignableFrom(typeof(bool)))
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{
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if (arg == null)
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{
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bool boolResult = Object.IsInstanceValid(Value);
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if (binder.Operation == ExpressionType.Equal)
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boolResult = !boolResult;
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result = boolResult;
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return true;
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}
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if (arg is Object other)
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{
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bool boolResult = (Value == other);
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if (binder.Operation == ExpressionType.NotEqual)
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boolResult = !boolResult;
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result = boolResult;
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return true;
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}
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}
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break;
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default:
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// We're not implementing operators <, <=, >, and >= (LessThan, LessThanOrEqual, GreaterThan, GreaterThanOrEqual).
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// These are used on the actual pointers in variant_op.cpp. It's better to let the user do that explicitly.
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break;
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}
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return base.TryBinaryOperation(binder, arg, out result);
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}
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public override bool TryConvert(ConvertBinder binder, out object result)
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{
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if (binder.Type == typeof(Object))
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{
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result = Value;
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return true;
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}
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if (typeof(Object).IsAssignableFrom(binder.Type))
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{
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// Throws InvalidCastException when the cast fails
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result = Convert.ChangeType(Value, binder.Type);
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return true;
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}
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return base.TryConvert(binder, out result);
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}
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public override bool TryGetIndex(GetIndexBinder binder, object[] indexes, out object result)
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{
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if (indexes.Length == 1)
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{
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if (indexes[0] is string name)
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{
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return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), name, out result);
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}
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}
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return base.TryGetIndex(binder, indexes, out result);
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}
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public override bool TryGetMember(GetMemberBinder binder, out object result)
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{
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return godot_icall_DynamicGodotObject_GetMember(Object.GetPtr(Value), binder.Name, out result);
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}
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public override bool TryInvokeMember(InvokeMemberBinder binder, object[] args, out object result)
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{
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return godot_icall_DynamicGodotObject_InvokeMember(Object.GetPtr(Value), binder.Name, args, out result);
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}
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public override bool TrySetIndex(SetIndexBinder binder, object[] indexes, object value)
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{
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if (indexes.Length == 1)
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{
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if (indexes[0] is string name)
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{
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return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), name, value);
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}
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}
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return base.TrySetIndex(binder, indexes, value);
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}
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public override bool TrySetMember(SetMemberBinder binder, object value)
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{
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return godot_icall_DynamicGodotObject_SetMember(Object.GetPtr(Value), binder.Name, value);
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}
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static string[] godot_icall_DynamicGodotObject_SetMemberList(IntPtr godotObject);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_InvokeMember(IntPtr godotObject, string name, object[] args, out object result);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_GetMember(IntPtr godotObject, string name, out object result);
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[MethodImpl(MethodImplOptions.InternalCall)]
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internal extern static bool godot_icall_DynamicGodotObject_SetMember(IntPtr godotObject, string name, object value);
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#region We don't override these methods
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// Looks like this is not usable from C#
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//public override bool TryCreateInstance(CreateInstanceBinder binder, object[] args, out object result);
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// Object members cannot be deleted
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//public override bool TryDeleteIndex(DeleteIndexBinder binder, object[] indexes);
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//public override bool TryDeleteMember(DeleteMemberBinder binder);
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// Invokation on the object itself, e.g.: obj(param)
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//public override bool TryInvoke(InvokeBinder binder, object[] args, out object result);
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// No unnary operations to handle
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//public override bool TryUnaryOperation(UnaryOperationBinder binder, out object result);
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#endregion
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}
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}
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