godot/servers/rendering/renderer_rd
reduz 64c925cca6 Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
..
forward_clustered Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
forward_mobile Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
shaders Fix non uniform scaling in 3D objects 2021-06-29 11:45:59 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cluster_builder_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
effects_rd.cpp Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
effects_rd.h Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
pipeline_cache_rd.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
pipeline_cache_rd.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
renderer_canvas_render_rd.cpp Keep the drawing transform when drawing meshing in CanvasItem 2021-06-22 11:41:28 +02:00
renderer_canvas_render_rd.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_compositor_rd.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
renderer_compositor_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00
renderer_scene_environment_rd.cpp Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h Moving GI code into RendererServerGIRD 2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_gi_rd.h Rename GI Classes 2021-06-05 09:28:56 -03:00
renderer_scene_render_rd.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
renderer_scene_render_rd.h Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets 2021-06-14 19:05:19 +02:00
renderer_scene_sky_rd.cpp Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
renderer_scene_sky_rd.h Move render_sky logic from effects into our sky object, and some minor cleanup 2021-06-26 18:46:47 +10:00
renderer_storage_rd.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_storage_rd.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
shader_compiler_rd.cpp Removes deleted OrenNayar mode from shaders and materials 2021-06-08 15:50:40 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
shader_rd.h Implement shader caching 2021-05-31 10:13:09 +02:00