godot/servers/rendering/renderer_rd/shaders
Stuart Carnie a657ea42f1
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
..
effects Merge pull request #86809 from clayjohn/TAA-disocclusion 2024-09-03 16:13:26 +02:00
environment Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
forward_clustered LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
forward_mobile LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
SCsub
blit.glsl
canvas.glsl 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl 2D: Add batching to RendererCanvasRenderRD 2024-09-12 05:26:06 +10:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
particles_copy.glsl
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Add optional depth fog 2024-02-17 22:39:34 -03:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness 2024-09-03 11:43:52 +02:00
skeleton.glsl