godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/AllWriteOnly.cs

11 lines
257 B
C#

using System;
namespace Godot.SourceGenerators.Sample
{
public partial class AllWriteOnly : GodotObject
{
private bool _writeOnlyBackingField = false;
public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
}
}