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Import('env')
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common_x11=[\
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"context_gl_x11.cpp",\
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"os_x11.cpp",\
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"key_mapping_x11.cpp",\
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]
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env.Program('#bin/godot',['godot_x11.cpp']+common_x11)
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if env['target'] == "release":
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env.Command('#bin/godot_rel', '#bin/godot', Copy('bin/godot_rel', 'bin/godot'))
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