godot/platform/x11/SCsub

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Import('env')
common_x11=[\
"context_gl_x11.cpp",\
"os_x11.cpp",\
"key_mapping_x11.cpp",\
]
env.Program('#bin/godot',['godot_x11.cpp']+common_x11)
if env['target'] == "release":
env.Command('#bin/godot_rel', '#bin/godot', Copy('bin/godot_rel', 'bin/godot'))