godot/editor/editor_data.cpp

1222 lines
34 KiB
C++

/**************************************************************************/
/* editor_data.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_data.h"
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/resources/packed_scene.h"
void EditorSelectionHistory::cleanup_history() {
for (int i = 0; i < history.size(); i++) {
bool fail = false;
for (int j = 0; j < history[i].path.size(); j++) {
if (!history[i].path[j].ref.is_null()) {
// Reference is not null - object still alive.
continue;
}
Object *obj = ObjectDB::get_instance(history[i].path[j].object);
if (obj) {
Node *n = Object::cast_to<Node>(obj);
if (n && n->is_inside_tree()) {
// Node valid and inside tree - object still alive.
continue;
}
if (!n) {
// Node possibly still alive.
continue;
}
} // Else: object not valid - not alive.
fail = true;
break;
}
if (fail) {
history.remove_at(i);
i--;
}
}
if (current_elem_idx >= history.size()) {
current_elem_idx = history.size() - 1;
}
}
void EditorSelectionHistory::add_object(ObjectID p_object, const String &p_property, bool p_inspector_only) {
Object *obj = ObjectDB::get_instance(p_object);
ERR_FAIL_COND(!obj);
RefCounted *r = Object::cast_to<RefCounted>(obj);
_Object o;
if (r) {
o.ref = Ref<RefCounted>(r);
}
o.object = p_object;
o.property = p_property;
o.inspector_only = p_inspector_only;
bool has_prev = current_elem_idx >= 0 && current_elem_idx < history.size();
if (has_prev) {
history.resize(current_elem_idx + 1); // Clip history to next.
}
HistoryElement h;
if (!p_property.is_empty() && has_prev) {
// Add a sub property.
HistoryElement &prev_element = history.write[current_elem_idx];
h = prev_element;
h.path.resize(h.level + 1);
h.path.push_back(o);
h.level++;
} else {
// Create a new history item.
h.path.push_back(o);
h.level = 0;
}
history.push_back(h);
current_elem_idx++;
}
int EditorSelectionHistory::get_history_len() {
return history.size();
}
int EditorSelectionHistory::get_history_pos() {
return current_elem_idx;
}
ObjectID EditorSelectionHistory::get_history_obj(int p_obj) const {
ERR_FAIL_INDEX_V(p_obj, history.size(), ObjectID());
ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), ObjectID());
return history[p_obj].path[history[p_obj].level].object;
}
bool EditorSelectionHistory::is_at_beginning() const {
return current_elem_idx <= 0;
}
bool EditorSelectionHistory::is_at_end() const {
return ((current_elem_idx + 1) >= history.size());
}
bool EditorSelectionHistory::next() {
cleanup_history();
if ((current_elem_idx + 1) < history.size()) {
current_elem_idx++;
} else {
return false;
}
return true;
}
bool EditorSelectionHistory::previous() {
cleanup_history();
if (current_elem_idx > 0) {
current_elem_idx--;
} else {
return false;
}
return true;
}
bool EditorSelectionHistory::is_current_inspector_only() const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return false;
}
const HistoryElement &h = history[current_elem_idx];
return h.path[h.level].inspector_only;
}
ObjectID EditorSelectionHistory::get_current() {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return ObjectID();
}
Object *obj = ObjectDB::get_instance(get_history_obj(current_elem_idx));
return obj ? obj->get_instance_id() : ObjectID();
}
int EditorSelectionHistory::get_path_size() const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return 0;
}
return history[current_elem_idx].path.size();
}
ObjectID EditorSelectionHistory::get_path_object(int p_index) const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return ObjectID();
}
ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), ObjectID());
Object *obj = ObjectDB::get_instance(history[current_elem_idx].path[p_index].object);
return obj ? obj->get_instance_id() : ObjectID();
}
String EditorSelectionHistory::get_path_property(int p_index) const {
if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
return "";
}
ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), "");
return history[current_elem_idx].path[p_index].property;
}
void EditorSelectionHistory::clear() {
history.clear();
current_elem_idx = -1;
}
EditorSelectionHistory::EditorSelectionHistory() {
current_elem_idx = -1;
}
////////////////////////////////////////////////////////////
EditorPlugin *EditorData::get_editor(Object *p_object) {
// We need to iterate backwards so that we can check user-created plugins first.
// Otherwise, it would not be possible for plugins to handle CanvasItem and Spatial nodes.
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
return editor_plugins[i];
}
}
return nullptr;
}
Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
Vector<EditorPlugin *> sub_plugins;
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
sub_plugins.push_back(editor_plugins[i]);
}
}
return sub_plugins;
}
EditorPlugin *EditorData::get_editor(String p_name) {
for (int i = editor_plugins.size() - 1; i > -1; i--) {
if (editor_plugins[i]->get_name() == p_name) {
return editor_plugins[i];
}
}
return nullptr;
}
void EditorData::copy_object_params(Object *p_object) {
clipboard.clear();
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (const PropertyInfo &E : pinfo) {
if (!(E.usage & PROPERTY_USAGE_EDITOR) || E.name == "script" || E.name == "scripts") {
continue;
}
PropertyData pd;
pd.name = E.name;
pd.value = p_object->get(pd.name);
clipboard.push_back(pd);
}
}
void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_breakpoints(p_breakpoints);
}
}
Dictionary EditorData::get_editor_states() const {
Dictionary metadata;
for (int i = 0; i < editor_plugins.size(); i++) {
Dictionary state = editor_plugins[i]->get_state();
if (state.is_empty()) {
continue;
}
metadata[editor_plugins[i]->get_name()] = state;
}
return metadata;
}
Dictionary EditorData::get_scene_editor_states(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary());
EditedScene es = edited_scene[p_idx];
return es.editor_states;
}
void EditorData::set_editor_states(const Dictionary &p_states) {
if (p_states.is_empty()) {
for (EditorPlugin *ep : editor_plugins) {
ep->clear();
}
return;
}
List<Variant> keys;
p_states.get_key_list(&keys);
List<Variant>::Element *E = keys.front();
for (; E; E = E->next()) {
String name = E->get();
int idx = -1;
for (int i = 0; i < editor_plugins.size(); i++) {
if (editor_plugins[i]->get_name() == name) {
idx = i;
break;
}
}
if (idx == -1) {
continue;
}
editor_plugins[idx]->set_state(p_states[name]);
}
}
void EditorData::notify_edited_scene_changed() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->edited_scene_changed();
editor_plugins[i]->notify_scene_changed(get_edited_scene_root());
}
}
void EditorData::notify_resource_saved(const Ref<Resource> &p_resource) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_resource_saved(p_resource);
}
}
void EditorData::clear_editor_states() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->clear();
}
}
void EditorData::save_editor_external_data() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->save_external_data();
}
}
void EditorData::apply_changes_in_editors() {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->apply_changes();
}
}
void EditorData::paste_object_params(Object *p_object) {
ERR_FAIL_NULL(p_object);
undo_redo_manager->create_action(TTR("Paste Params"));
for (const PropertyData &E : clipboard) {
String name = E.name;
undo_redo_manager->add_do_property(p_object, name, E.value);
undo_redo_manager->add_undo_property(p_object, name, p_object->get(name));
}
undo_redo_manager->commit_action();
}
bool EditorData::call_build() {
bool result = true;
for (int i = 0; i < editor_plugins.size() && result; i++) {
result &= editor_plugins[i]->build();
}
return result;
}
void EditorData::set_scene_as_saved(int p_idx) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
undo_redo_manager->set_history_as_saved(edited_scene[p_idx].history_id);
}
bool EditorData::is_scene_changed(int p_idx) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
uint64_t current_scene_version = undo_redo_manager->get_or_create_history(edited_scene[p_idx].history_id).undo_redo->get_version();
bool is_changed = edited_scene[p_idx].last_checked_version != current_scene_version;
edited_scene.write[p_idx].last_checked_version = current_scene_version;
return is_changed;
}
int EditorData::get_scene_history_id_from_path(const String &p_path) const {
for (const EditedScene &E : edited_scene) {
if (E.path == p_path) {
return E.history_id;
}
}
return 0;
}
int EditorData::get_current_edited_scene_history_id() const {
if (current_edited_scene != -1) {
return edited_scene[current_edited_scene].history_id;
}
return 0;
}
int EditorData::get_scene_history_id(int p_idx) const {
return edited_scene[p_idx].history_id;
}
void EditorData::add_undo_redo_inspector_hook_callback(Callable p_callable) {
undo_redo_callbacks.push_back(p_callable);
}
void EditorData::remove_undo_redo_inspector_hook_callback(Callable p_callable) {
undo_redo_callbacks.erase(p_callable);
}
const Vector<Callable> EditorData::get_undo_redo_inspector_hook_callback() {
return undo_redo_callbacks;
}
void EditorData::add_move_array_element_function(const StringName &p_class, Callable p_callable) {
move_element_functions.insert(p_class, p_callable);
}
void EditorData::remove_move_array_element_function(const StringName &p_class) {
move_element_functions.erase(p_class);
}
Callable EditorData::get_move_array_element_function(const StringName &p_class) const {
if (move_element_functions.has(p_class)) {
return move_element_functions[p_class];
}
return Callable();
}
void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) {
editor_plugins.erase(p_plugin);
}
void EditorData::add_editor_plugin(EditorPlugin *p_plugin) {
editor_plugins.push_back(p_plugin);
}
int EditorData::get_editor_plugin_count() const {
return editor_plugins.size();
}
EditorPlugin *EditorData::get_editor_plugin(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), nullptr);
return editor_plugins[p_idx];
}
void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
ERR_FAIL_COND_MSG(p_script.is_null(), "It's not a reference to a valid Script object.");
CustomType ct;
ct.name = p_type;
ct.icon = p_icon;
ct.script = p_script;
if (!custom_types.has(p_inherits)) {
custom_types[p_inherits] = Vector<CustomType>();
}
custom_types[p_inherits].push_back(ct);
}
Variant EditorData::instantiate_custom_type(const String &p_type, const String &p_inherits) {
if (get_custom_types().has(p_inherits)) {
for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
if (get_custom_types()[p_inherits][i].name == p_type) {
Ref<Script> script = get_custom_types()[p_inherits][i].script;
Variant ob = ClassDB::instantiate(p_inherits);
ERR_FAIL_COND_V(!ob, Variant());
Node *n = Object::cast_to<Node>(ob);
if (n) {
n->set_name(p_type);
}
((Object *)ob)->set_script(script);
return ob;
}
}
}
return Variant();
}
const EditorData::CustomType *EditorData::get_custom_type_by_name(const String &p_type) const {
for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (const CustomType &F : E.value) {
if (F.name == p_type) {
return &F;
}
}
}
return nullptr;
}
const EditorData::CustomType *EditorData::get_custom_type_by_path(const String &p_path) const {
for (const KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (const CustomType &F : E.value) {
if (F.script->get_path() == p_path) {
return &F;
}
}
}
return nullptr;
}
bool EditorData::is_type_recognized(const String &p_type) const {
return ClassDB::class_exists(p_type) || ScriptServer::is_global_class(p_type) || get_custom_type_by_name(p_type);
}
void EditorData::remove_custom_type(const String &p_type) {
for (KeyValue<String, Vector<CustomType>> &E : custom_types) {
for (int i = 0; i < E.value.size(); i++) {
if (E.value[i].name == p_type) {
E.value.remove_at(i);
if (E.value.is_empty()) {
custom_types.erase(E.key);
}
return;
}
}
}
}
void EditorData::instantiate_object_properties(Object *p_object) {
ERR_FAIL_NULL(p_object);
// Check if any Object-type property should be instantiated.
List<PropertyInfo> pinfo;
p_object->get_property_list(&pinfo);
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
PropertyInfo pi = E->get();
if (pi.type == Variant::OBJECT && pi.usage & PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT) {
Object *prop = ClassDB::instantiate(pi.class_name);
p_object->set(pi.name, prop);
}
}
}
int EditorData::add_edited_scene(int p_at_pos) {
if (p_at_pos < 0) {
p_at_pos = edited_scene.size();
}
EditedScene es;
es.root = nullptr;
es.path = String();
es.file_modified_time = 0;
es.history_current = -1;
es.live_edit_root = NodePath(String("/root"));
es.history_id = last_created_scene++;
if (p_at_pos == edited_scene.size()) {
edited_scene.push_back(es);
} else {
edited_scene.insert(p_at_pos, es);
}
if (current_edited_scene < 0) {
current_edited_scene = 0;
}
return p_at_pos;
}
void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
}
void EditorData::remove_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
if (edited_scene[p_idx].root) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_scene_file_path());
}
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = nullptr;
}
if (current_edited_scene > p_idx) {
current_edited_scene--;
} else if (current_edited_scene == p_idx && current_edited_scene > 0) {
current_edited_scene--;
}
if (!edited_scene[p_idx].path.is_empty()) {
EditorNode::get_singleton()->emit_signal("scene_closed", edited_scene[p_idx].path);
}
undo_redo_manager->discard_history(edited_scene[p_idx].history_id);
edited_scene.remove_at(p_idx);
}
bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, HashSet<String> &checked_paths) {
Ref<SceneState> ss;
if (p_node == p_root) {
ss = p_node->get_scene_inherited_state();
} else if (!p_node->get_scene_file_path().is_empty()) {
ss = p_node->get_scene_instance_state();
}
if (ss.is_valid()) {
String path = ss->get_path();
if (!checked_paths.has(path)) {
uint64_t modified_time = FileAccess::get_modified_time(path);
if (modified_time != ss->get_last_modified_time()) {
return true; //external scene changed
}
checked_paths.insert(path);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths);
if (found) {
return true;
}
}
return false;
}
bool EditorData::check_and_update_scene(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false);
if (!edited_scene[p_idx].root) {
return false;
}
HashSet<String> checked_scenes;
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instantiate();
EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
ep.step(TTR("Storing local changes..."), 0);
// Pack first, so it stores diffs to previous version of saved scene.
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err != OK, false);
ep.step(TTR("Updating scene..."), 1);
Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_COND_V(!new_scene, false);
// Transfer selection.
List<Node *> new_selection;
for (const Node *E : edited_scene.write[p_idx].selection) {
NodePath p = edited_scene[p_idx].root->get_path_to(E);
Node *new_node = new_scene->get_node(p);
if (new_node) {
new_selection.push_back(new_node);
}
}
new_scene->set_scene_file_path(edited_scene[p_idx].root->get_scene_file_path());
memdelete(edited_scene[p_idx].root);
edited_scene.write[p_idx].root = new_scene;
if (!new_scene->get_scene_file_path().is_empty()) {
edited_scene.write[p_idx].path = new_scene->get_scene_file_path();
}
edited_scene.write[p_idx].selection = new_selection;
return true;
}
return false;
}
int EditorData::get_edited_scene() const {
return current_edited_scene;
}
void EditorData::set_edited_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
current_edited_scene = p_idx;
}
Node *EditorData::get_edited_scene_root(int p_idx) {
if (p_idx < 0) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), nullptr);
return edited_scene[current_edited_scene].root;
} else {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), nullptr);
return edited_scene[p_idx].root;
}
}
void EditorData::set_edited_scene_root(Node *p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].root = p_root;
if (p_root) {
if (!p_root->get_scene_file_path().is_empty()) {
edited_scene.write[current_edited_scene].path = p_root->get_scene_file_path();
} else {
p_root->set_scene_file_path(edited_scene[current_edited_scene].path);
}
}
if (!edited_scene[current_edited_scene].path.is_empty()) {
edited_scene.write[current_edited_scene].file_modified_time = FileAccess::get_modified_time(edited_scene[current_edited_scene].path);
}
}
int EditorData::get_edited_scene_count() const {
return edited_scene.size();
}
Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
Vector<EditedScene> out_edited_scenes_list = Vector<EditedScene>();
for (int i = 0; i < edited_scene.size(); i++) {
out_edited_scenes_list.push_back(edited_scene[i]);
}
return out_edited_scenes_list;
}
void EditorData::set_scene_modified_time(int p_idx, uint64_t p_time) {
if (p_idx == -1) {
p_idx = current_edited_scene;
}
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].file_modified_time = p_time;
}
uint64_t EditorData::get_scene_modified_time(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), 0);
return edited_scene[p_idx].file_modified_time;
}
String EditorData::get_scene_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return "";
}
return edited_scene[p_idx].root->get_class();
}
void EditorData::move_edited_scene_to_index(int p_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
ERR_FAIL_INDEX(p_idx, edited_scene.size());
EditedScene es = edited_scene[current_edited_scene];
edited_scene.remove_at(current_edited_scene);
edited_scene.insert(p_idx, es);
current_edited_scene = p_idx;
}
Ref<Script> EditorData::get_scene_root_script(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>());
if (!edited_scene[p_idx].root) {
return Ref<Script>();
}
Ref<Script> s = edited_scene[p_idx].root->get_script();
if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) {
Node *n = edited_scene[p_idx].root->get_child(0);
while (!s.is_valid() && n && n->get_scene_file_path().is_empty()) {
s = n->get_script();
n = n->get_parent();
}
}
return s;
}
String EditorData::get_scene_title(int p_idx, bool p_always_strip_extension) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (!edited_scene[p_idx].root) {
return TTR("[empty]");
}
if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
return TTR("[unsaved]");
}
const String filename = edited_scene[p_idx].root->get_scene_file_path().get_file();
const String basename = filename.get_basename();
if (p_always_strip_extension) {
return basename;
}
// Return the filename including the extension if there's ambiguity (e.g. both `foo.tscn` and `foo.scn` are being edited).
for (int i = 0; i < edited_scene.size(); i++) {
if (i == p_idx) {
// Don't compare the edited scene against itself.
continue;
}
if (edited_scene[i].root && basename == edited_scene[i].root->get_scene_file_path().get_file().get_basename()) {
return filename;
}
}
// Else, return just the basename as there's no ambiguity.
return basename;
}
void EditorData::set_scene_path(int p_idx, const String &p_path) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
edited_scene.write[p_idx].path = p_path;
if (!edited_scene[p_idx].root) {
return;
}
edited_scene[p_idx].root->set_scene_file_path(p_path);
}
String EditorData::get_scene_path(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String());
if (edited_scene[p_idx].root) {
if (edited_scene[p_idx].root->get_scene_file_path().is_empty()) {
edited_scene[p_idx].root->set_scene_file_path(edited_scene[p_idx].path);
} else {
return edited_scene[p_idx].root->get_scene_file_path();
}
}
return edited_scene[p_idx].path;
}
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene.write[current_edited_scene].live_edit_root = p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String());
return edited_scene[current_edited_scene].live_edit_root;
}
void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history, const Dictionary &p_custom) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
EditedScene &es = edited_scene.write[current_edited_scene];
es.selection = p_selection->get_full_selected_node_list();
es.history_current = p_history->current_elem_idx;
es.history_stored = p_history->history;
es.editor_states = get_editor_states();
es.custom_state = p_custom;
}
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorSelectionHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
const EditedScene &es = edited_scene.write[current_edited_scene];
p_history->current_elem_idx = es.history_current;
p_history->history = es.history_stored;
p_selection->clear();
for (Node *E : es.selection) {
p_selection->add_node(E);
}
set_editor_states(es.editor_states);
return es.custom_state;
}
void EditorData::clear_edited_scenes() {
for (int i = 0; i < edited_scene.size(); i++) {
if (edited_scene[i].root) {
memdelete(edited_scene[i].root);
}
}
edited_scene.clear();
}
void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->set_window_layout(p_layout);
}
}
void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) {
for (int i = 0; i < editor_plugins.size(); i++) {
editor_plugins[i]->get_window_layout(p_layout);
}
}
bool EditorData::script_class_is_parent(const String &p_class, const String &p_inherits) {
if (!ScriptServer::is_global_class(p_class)) {
return false;
}
String base = p_class;
while (base != p_inherits) {
if (ClassDB::class_exists(base)) {
return ClassDB::is_parent_class(base, p_inherits);
} else if (ScriptServer::is_global_class(base)) {
base = ScriptServer::get_global_class_base(base);
} else {
return false;
}
}
return true;
}
StringName EditorData::script_class_get_base(const String &p_class) const {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_null()) {
return StringName();
}
Ref<Script> base_script = script->get_base_script();
if (base_script.is_null()) {
return ScriptServer::get_global_class_base(p_class);
}
return script->get_language()->get_global_class_name(base_script->get_path());
}
Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {
// Store in a variant to initialize the refcount if needed.
Variant obj = ClassDB::instantiate(script->get_instance_base_type());
if (obj) {
obj.operator Object *()->set_script(script);
}
return obj;
}
}
return Variant();
}
Ref<Script> EditorData::script_class_load_script(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return Ref<Script>();
}
String path = ScriptServer::get_global_class_path(p_class);
return ResourceLoader::load(path, "Script");
}
void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) {
_script_class_icon_paths[p_class] = p_icon_path;
}
String EditorData::script_class_get_icon_path(const String &p_class) const {
if (!ScriptServer::is_global_class(p_class)) {
return String();
}
String current = p_class;
String ret = _script_class_icon_paths[current];
while (ret.is_empty()) {
current = script_class_get_base(current);
if (!ScriptServer::is_global_class(current)) {
return String();
}
ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String();
}
return ret;
}
StringName EditorData::script_class_get_name(const String &p_path) const {
return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName();
}
void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) {
_script_class_file_to_path[p_path] = p_class;
}
void EditorData::script_class_save_icon_paths() {
Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
Dictionary d;
for (const KeyValue<StringName, String> &E : _script_class_icon_paths) {
if (ScriptServer::is_global_class(E.key)) {
d[E.key] = E.value;
}
}
for (int i = 0; i < script_classes.size(); i++) {
Dictionary d2 = script_classes[i];
if (!d2.has("class")) {
continue;
}
d2["icon"] = d.get(d2["class"], "");
}
ProjectSettings::get_singleton()->store_global_class_list(script_classes);
}
void EditorData::script_class_load_icon_paths() {
script_class_clear_icon_paths();
#ifndef DISABLE_DEPRECATED
if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) {
Dictionary d = GLOBAL_GET("_global_script_class_icons");
List<Variant> keys;
d.get_key_list(&keys);
for (const Variant &E : keys) {
String name = E.operator String();
_script_class_icon_paths[name] = d[name];
String path = ScriptServer::get_global_class_path(name);
script_class_set_name(path, name);
}
ProjectSettings::get_singleton()->clear("_global_script_class_icons");
}
#endif
Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
for (int i = 0; i < script_classes.size(); i++) {
Dictionary d = script_classes[i];
if (!d.has("class") || !d.has("path") || !d.has("icon")) {
continue;
}
String name = d["class"];
_script_class_icon_paths[name] = d["icon"];
script_class_set_name(d["path"], name);
}
}
EditorData::EditorData() {
current_edited_scene = -1;
undo_redo_manager = memnew(EditorUndoRedoManager);
script_class_load_icon_paths();
}
EditorData::~EditorData() {
memdelete(undo_redo_manager);
}
///////////////////////////////////////////////////////////////////////////////
void EditorSelection::_node_removed(Node *p_node) {
if (!selection.has(p_node)) {
return;
}
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
changed = true;
node_list_changed = true;
}
void EditorSelection::add_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
ERR_FAIL_COND(!p_node->is_inside_tree());
if (selection.has(p_node)) {
return;
}
changed = true;
node_list_changed = true;
Object *meta = nullptr;
for (Object *E : editor_plugins) {
meta = E->call("_get_editor_data", p_node);
if (meta) {
break;
}
}
selection[p_node] = meta;
p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONE_SHOT);
}
void EditorSelection::remove_node(Node *p_node) {
ERR_FAIL_NULL(p_node);
if (!selection.has(p_node)) {
return;
}
changed = true;
node_list_changed = true;
Object *meta = selection[p_node];
if (meta) {
memdelete(meta);
}
selection.erase(p_node);
p_node->disconnect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed));
}
bool EditorSelection::is_selected(Node *p_node) const {
return selection.has(p_node);
}
void EditorSelection::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear);
ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node);
ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node);
ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::get_selected_nodes);
ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::_get_transformable_selected_nodes);
ClassDB::bind_method(D_METHOD("_emit_change"), &EditorSelection::_emit_change);
ADD_SIGNAL(MethodInfo("selection_changed"));
}
void EditorSelection::add_editor_plugin(Object *p_object) {
editor_plugins.push_back(p_object);
}
void EditorSelection::_update_node_list() {
if (!node_list_changed) {
return;
}
selected_node_list.clear();
// If the selection does not have the parent of the selected node, then add the node to the node list.
// However, if the parent is already selected, then adding this node is redundant as
// it is included with the parent, so skip it.
for (const KeyValue<Node *, Object *> &E : selection) {
Node *parent = E.key;
parent = parent->get_parent();
bool skip = false;
while (parent) {
if (selection.has(parent)) {
skip = true;
break;
}
parent = parent->get_parent();
}
if (skip) {
continue;
}
selected_node_list.push_back(E.key);
}
node_list_changed = true;
}
void EditorSelection::update() {
_update_node_list();
if (!changed) {
return;
}
changed = false;
if (!emitted) {
emitted = true;
call_deferred(SNAME("_emit_change"));
}
}
void EditorSelection::_emit_change() {
emit_signal(SNAME("selection_changed"));
emitted = false;
}
TypedArray<Node> EditorSelection::_get_transformable_selected_nodes() {
TypedArray<Node> ret;
for (const Node *E : selected_node_list) {
ret.push_back(E);
}
return ret;
}
TypedArray<Node> EditorSelection::get_selected_nodes() {
TypedArray<Node> ret;
for (const KeyValue<Node *, Object *> &E : selection) {
ret.push_back(E.key);
}
return ret;
}
List<Node *> &EditorSelection::get_selected_node_list() {
if (changed) {
update();
} else {
_update_node_list();
}
return selected_node_list;
}
List<Node *> EditorSelection::get_full_selected_node_list() {
List<Node *> node_list;
for (const KeyValue<Node *, Object *> &E : selection) {
node_list.push_back(E.key);
}
return node_list;
}
void EditorSelection::clear() {
while (!selection.is_empty()) {
remove_node(selection.begin()->key);
}
changed = true;
node_list_changed = true;
}
EditorSelection::EditorSelection() {
}
EditorSelection::~EditorSelection() {
clear();
}