133 lines
5.2 KiB
C++
133 lines
5.2 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_canvas_gles2.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef RASTERIZERCANVASGLES2_H
|
|
#define RASTERIZERCANVASGLES2_H
|
|
|
|
#include "rasterizer_storage_gles2.h"
|
|
#include "servers/visual/rasterizer.h"
|
|
|
|
#include "shaders/canvas.glsl.gen.h"
|
|
#include "shaders/lens_distorted.glsl.gen.h"
|
|
|
|
#include "shaders/canvas_shadow.glsl.gen.h"
|
|
|
|
class RasterizerSceneGLES2;
|
|
|
|
class RasterizerCanvasGLES2 : public RasterizerCanvas {
|
|
public:
|
|
struct Uniforms {
|
|
Transform projection_matrix;
|
|
|
|
Transform2D modelview_matrix;
|
|
Transform2D extra_matrix;
|
|
|
|
Color final_modulate;
|
|
|
|
float time;
|
|
};
|
|
|
|
struct Data {
|
|
|
|
GLuint canvas_quad_vertices;
|
|
GLuint polygon_buffer;
|
|
GLuint polygon_index_buffer;
|
|
|
|
uint32_t polygon_buffer_size;
|
|
|
|
GLuint ninepatch_vertices;
|
|
GLuint ninepatch_elements;
|
|
|
|
} data;
|
|
|
|
struct State {
|
|
Uniforms uniforms;
|
|
bool canvas_texscreen_used;
|
|
CanvasShaderGLES2 canvas_shader;
|
|
CanvasShadowShaderGLES2 canvas_shadow_shader;
|
|
LensDistortedShaderGLES2 lens_shader;
|
|
|
|
bool using_texture_rect;
|
|
bool using_ninepatch;
|
|
|
|
RID current_tex;
|
|
RID current_normal;
|
|
RasterizerStorageGLES2::Texture *current_tex_ptr;
|
|
|
|
Transform vp;
|
|
|
|
} state;
|
|
|
|
typedef void Texture;
|
|
|
|
RasterizerSceneGLES2 *scene_render;
|
|
|
|
RasterizerStorageGLES2 *storage;
|
|
|
|
virtual RID light_internal_create();
|
|
virtual void light_internal_update(RID p_rid, Light *p_light);
|
|
virtual void light_internal_free(RID p_rid);
|
|
|
|
void _set_uniforms();
|
|
|
|
virtual void canvas_begin();
|
|
virtual void canvas_end();
|
|
|
|
_FORCE_INLINE_ void _set_texture_rect_mode(bool p_enable, bool p_ninepatch = false);
|
|
|
|
_FORCE_INLINE_ void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs);
|
|
_FORCE_INLINE_ void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
|
|
_FORCE_INLINE_ void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
|
|
|
|
_FORCE_INLINE_ void _canvas_item_render_commands(Item *p_item, Item *current_clip, bool &reclip, RasterizerStorageGLES2::Material *p_material);
|
|
_FORCE_INLINE_ void _copy_texscreen(const Rect2 &p_rect);
|
|
|
|
virtual void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_base_transform);
|
|
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow);
|
|
|
|
virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
|
|
|
|
virtual void reset_canvas();
|
|
|
|
RasterizerStorageGLES2::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
|
|
|
|
void _bind_quad_buffer();
|
|
void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
|
|
void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
|
|
|
|
void initialize();
|
|
void finalize();
|
|
|
|
virtual void draw_window_margins(int *black_margin, RID *black_image);
|
|
|
|
RasterizerCanvasGLES2();
|
|
};
|
|
|
|
#endif // RASTERIZERCANVASGLES2_H
|