godot/modules/mono/editor
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
Godot.NET.Sdk Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
GodotTools Specify a runtime rollforward for OpenVisualStudio 2024-05-07 19:40:25 +02:00
script_templates Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
bindings_generator.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
bindings_generator.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp Merge pull request #86676 from rune-scape/sparse-script-reload 2024-01-17 18:52:54 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00