23cf6a85bd
Part of #4196.
131 lines
3.4 KiB
Plaintext
131 lines
3.4 KiB
Plaintext
[gd_scene load_steps=6 format=1]
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[ext_resource path="res://isotiles.png" type="Texture" id=1]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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custom_solver_bias = 0.0
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points = Vector2Array( -68, 2, -4, -30, 60, 2, -4, 34 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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custom_solver_bias = 0.0
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points = Vector2Array( -20, -6, -4, -22, 12, -22, 4, 10, -4, 10 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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custom_solver_bias = 0.0
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points = Vector2Array( 28, -6, 4, 10, 12, -22 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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custom_solver_bias = 0.0
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points = Vector2Array( 66.095, -0.62516, -5.90501, 31.3748, -21.905, 23.3748, 50.095, -8.62516 )
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[node name="Node2D" type="Node2D"]
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[node name="base" type="Sprite" parent="."]
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transform/pos = Vector2( 87.5658, 0.113792 )
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texture = ExtResource( 1 )
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offset = Vector2( -4, 6 )
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region = true
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region_rect = Rect2( 28, 92, 132, 84 )
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[node name="base2" type="Sprite" parent="."]
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transform/pos = Vector2( 196, 44 )
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texture = ExtResource( 1 )
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offset = Vector2( -4, 6 )
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region = true
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region_rect = Rect2( 220, 92, 132, 84 )
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[node name="wall" type="Sprite" parent="."]
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transform/pos = Vector2( 356, 70 )
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texture = ExtResource( 1 )
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offset = Vector2( -4, -32 )
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region = true
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region_rect = Rect2( 28, 220, 132, 136 )
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[node name="StaticBody2D" type="StaticBody2D" parent="wall"]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="collision" type="CollisionPolygon2D" parent="wall/StaticBody2D"]
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build_mode = 0
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polygon = Vector2Array( -68, 2, -4, 34, 60, 2, -4, -30 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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[node name="column" type="Sprite" parent="."]
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transform/pos = Vector2( 292, 198 )
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texture = ExtResource( 1 )
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offset = Vector2( -2, -32 )
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region = true
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region_rect = Rect2( 220, 220, 132, 136 )
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[node name="StaticBody" type="StaticBody2D" parent="column"]
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input/pickable = false
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shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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shapes/1/shape = SubResource( 3 )
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shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/1/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="column/StaticBody"]
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build_mode = 0
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polygon = Vector2Array( -20, -6, -4, 10, 4, 10, 28, -6, 12, -22, -4, -22 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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[node name="door1" type="Sprite" parent="."]
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transform/pos = Vector2( 85.905, 0.62516 )
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texture = ExtResource( 1 )
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offset = Vector2( 16, -22 )
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region = true
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region_rect = Rect2( 24, 408, 132, 136 )
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[node name="StaticBody2D" type="StaticBody2D" parent="door1"]
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input/pickable = false
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shapes/0/shape = SubResource( 4 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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constant_linear_velocity = Vector2( 0, 0 )
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constant_angular_velocity = 0.0
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friction = 1.0
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bounce = 0.0
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="door1/StaticBody2D"]
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build_mode = 0
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polygon = Vector2Array( -5.90501, 31.3748, 66.095, -0.62516, 50.095, -8.62516, -21.905, 23.3748 )
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shape_range = Vector2( -1, -1 )
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trigger = false
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