godot/platform
Rémi Verschelde a10c259c1d
Dynamically load libudev.so.1 on Linux if udev=yes
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```
2021-02-17 13:14:59 +01:00
..
android Expose GodotPlugin's utility methods used for registration and signal emitting. 2021-02-15 15:55:59 -08:00
iphone Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0 2021-02-03 18:37:42 +01:00
javascript [HTML5] Detect screen scale and DPI. 2021-02-12 12:01:44 +01:00
linuxbsd Dynamically load libudev.so.1 on Linux if udev=yes 2021-02-17 13:14:59 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 08:53:16 +01:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00