godot/drivers
Juan Linietsky 677d4400de Ensure contact shadows are only used when lights use them. 2019-01-25 11:41:25 -03:00
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alsa Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
alsamidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
convex_decomp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coreaudio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
coremidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
dummy Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_context Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gles2 Fix depth prepass in GLES2, closes #23321 2019-01-25 09:41:25 -03:00
gles3 Ensure contact shadows are only used when lights use them. 2019-01-25 11:41:25 -03:00
png Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
pulseaudio Merge pull request #24301 from marcelofg55/default_device_pulseaudio 2019-01-07 20:10:50 +01:00
rtaudio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
unix Add function to obtain filesystem type from DirAccess. 2019-01-21 18:06:14 -03:00
wasapi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
windows Add function to obtain filesystem type from DirAccess. 2019-01-21 18:06:14 -03:00
winmidi Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
xaudio2 Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00
register_driver_types.cpp Consistency in resource format saver/loader de-registration 2019-01-10 12:45:57 +01:00
register_driver_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00