godot/modules/fbx
Lyuma d3706488d9 Fix FBX and glTF when root nodes are skeleton bones
Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton.
Use get_owner() to go all the way up when calculating the root node in generate_scene
2024-04-17 22:10:05 -07:00
..
doc_classes Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
editor Apply "Remove Immutable Tracks" after post-import. 2024-03-30 23:45:22 -07:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_document.cpp Fix FBX and glTF when root nodes are skeleton bones 2024-04-17 22:10:05 -07:00
fbx_document.h Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
fbx_state.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
fbx_state.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00