godot/doc/classes/AudioEffectDistortion.xml

108 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_drive" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_keep_hf_hz" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="AudioEffectDistortion.Mode">
</return>
<description>
</description>
</method>
<method name="get_post_gain" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_pre_gain" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="set_drive">
<return type="void">
</return>
<argument index="0" name="drive" type="float">
</argument>
<description>
</description>
</method>
<method name="set_keep_hf_hz">
<return type="void">
</return>
<argument index="0" name="keep_hf_hz" type="float">
</argument>
<description>
</description>
</method>
<method name="set_mode">
<return type="void">
</return>
<argument index="0" name="mode" type="int" enum="AudioEffectDistortion.Mode">
</argument>
<description>
</description>
</method>
<method name="set_post_gain">
<return type="void">
</return>
<argument index="0" name="post_gain" type="float">
</argument>
<description>
</description>
</method>
<method name="set_pre_gain">
<return type="void">
</return>
<argument index="0" name="pre_gain" type="float">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="drive" type="float" setter="set_drive" getter="get_drive">
</member>
<member name="keep_hf_hz" type="float" setter="set_keep_hf_hz" getter="get_keep_hf_hz">
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="AudioEffectDistortion.Mode">
</member>
<member name="post_gain" type="float" setter="set_post_gain" getter="get_post_gain">
</member>
<member name="pre_gain" type="float" setter="set_pre_gain" getter="get_pre_gain">
</member>
</members>
<constants>
<constant name="MODE_CLIP" value="0">
</constant>
<constant name="MODE_ATAN" value="1">
</constant>
<constant name="MODE_LOFI" value="2">
</constant>
<constant name="MODE_OVERDRIVE" value="3">
</constant>
<constant name="MODE_WAVESHAPE" value="4">
</constant>
</constants>
</class>