godot/servers/rendering
Rémi Verschelde 285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
Implement vertex shading
2024-09-29 00:46:48 +02:00
..
dummy SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Merge pull request #83360 from ywmaa/vertex_shading 2024-09-29 00:46:48 +02:00
storage SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
renderer_canvas_cull.cpp Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_cull.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_cull.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
renderer_scene_render.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render.h Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_viewport.cpp Apply snap 2D transforms to pixel to viewport 2024-09-23 20:34:11 +08:00
renderer_viewport.h Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
rendering_context_driver.cpp Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_context_driver.h Disable extra memory tracking by default 2024-08-24 20:52:39 -03:00
rendering_device.compat.inc Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_device.h CI: Update `clang-format` pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
rendering_device_binds.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.cpp Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_device_graph.h Add debug utilities for Vulkan 2024-08-21 23:48:08 +02:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
rendering_server_constants.h Fixed Timestep Interpolation (3D) 2024-07-07 22:15:23 +02:00
rendering_server_default.cpp [Editor,Servers]: Minor optimizations 2024-09-12 06:22:04 +10:00
rendering_server_default.h Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_compiler.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_compiler.h Fix broken sky shader 2024-09-13 08:53:26 +03:00
shader_language.cpp Fix shader crash when return a void function call 2024-09-26 11:20:39 +03:00
shader_language.h Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_preprocessor.cpp Add `String.is_valid_unicode_identifier()` 2024-08-27 11:34:08 +08:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00