godot/platform
Juan Linietsky a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
..
android Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
bb10 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
flash Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
haiku Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
iphone Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
isim isim 2015-12-12 19:13:40 -03:00
javascript Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
nacl Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
osx Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
server Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
windows -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision. 2016-01-10 18:24:55 -03:00
winrt Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
x11 Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00