godot/modules/mono
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
..
build_scripts Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
doc_classes Replace Godot docs URL with $DOCS_URL in XML class reference 2021-11-15 13:02:21 +01:00
editor Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
glue Fix various typos 2022-01-02 01:03:58 -05:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd Fix get_all_delegates method for generic classes 2021-12-04 02:54:33 +01:00
utils Fix mono build after invalid rename of KEY_READ 2021-11-15 08:49:37 +01:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
class_db_api_json.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Fix getting properties state when reloading C# 2021-12-28 18:28:01 +01:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_dirs.cpp Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
managed_callable.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
mono_gc_handle.h Don't return reference on copy assignment operators 2021-11-30 16:26:29 +01:00
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00