godot/scene/multiplayer
Nathan Franke 680a668e2f
remove child on despawn instead of just queue_delete
2022-05-05 08:50:21 -05:00
..
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_spawner.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_spawner.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_synchronizer.cpp Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_cache_interface.cpp [Net] Optimize object cache notification send for single peer. 2022-02-21 19:55:07 +01:00
scene_cache_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
scene_replication_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_state.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_state.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00