2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
94 lines
3.4 KiB
C++
94 lines
3.4 KiB
C++
/*************************************************************************/
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/* resource_saver.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_SAVER_H
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#define RESOURCE_SAVER_H
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#include "resource.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0)=0;
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virtual bool recognize(const RES& p_resource) const=0;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const=0;
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virtual ~ResourceFormatSaver() {}
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};
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typedef void (*ResourceSavedCallback)(const String& p_path);
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class ResourceSaver {
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enum {
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MAX_SAVERS=64
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};
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static ResourceFormatSaver *saver[MAX_SAVERS];
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static int saver_count;
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static bool timestamp_on_save;
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static ResourceSavedCallback save_callback;
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public:
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enum SaverFlags {
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FLAG_RELATIVE_PATHS=1,
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FLAG_BUNDLE_RESOURCES=2,
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FLAG_CHANGE_PATH=4,
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FLAG_OMIT_EDITOR_PROPERTIES=8,
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FLAG_SAVE_BIG_ENDIAN=16,
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FLAG_COMPRESS=32,
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FLAG_REPLACE_SUBRESOURCE_PATHS=64,
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};
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static Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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static void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions);
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static void add_resource_format_saver(ResourceFormatSaver *p_format_saver);
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static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save=p_timestamp; }
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static void set_save_callback(ResourceSavedCallback p_callback);
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};
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#endif
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