godot/modules/mono/editor
Rémi Verschelde bd4d57ede2
BaseButton: Rename pressed property to button_pressed
This fixes a conflict with the `pressed` signal.

The new name is temporary and only intended to solve the conflict for upcoming
alpha builds. Discussions are still ongoing regarding the BaseButton API and
how to rename and refactor more of its properties, signals and methods to have
a clearer API in 4.0.
2022-01-23 22:15:09 +01:00
..
Godot.NET.Sdk Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
GodotTools BaseButton: Rename pressed property to button_pressed 2022-01-23 22:15:09 +01:00
bindings_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
bindings_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
code_completion.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00