godot/core/project_settings.cpp
2019-07-05 10:28:29 +02:00

1219 lines
37 KiB
C++

/*************************************************************************/
/* project_settings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_settings.h"
#include "core/bind/core_bind.h"
#include "core/core_string_names.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant_parser.h"
#include <zlib.h>
ProjectSettings *ProjectSettings::singleton = NULL;
ProjectSettings *ProjectSettings::get_singleton() {
return singleton;
}
String ProjectSettings::get_resource_path() const {
return resource_path;
};
String ProjectSettings::localize_path(const String &p_path) const {
if (resource_path == "")
return p_path; //not initialized yet
if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
(p_path.is_abs_path() && !p_path.begins_with(resource_path)))
return p_path.simplify_path();
DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = p_path.replace("\\", "/").simplify_path();
if (dir->change_dir(path) == OK) {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
memdelete(dir);
// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
// `plus_file("")` is an easy way to ensure we have a trailing '/'.
const String res_path = resource_path.plus_file("");
if (!cwd.begins_with(res_path)) {
return p_path;
};
return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
int sep = path.find_last("/");
if (sep == -1) {
return "res://" + path;
};
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
if (plocal == "") {
return "";
};
return plocal + path.substr(sep, path.size() - sep);
};
}
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].initial = p_value;
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].restart_if_changed = p_restart;
}
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
if (resource_path != "") {
return p_path.replace("res:/", resource_path);
};
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
if (data_dir != "") {
return p_path.replace("user:/", data_dir);
};
return p_path.replace("user://", "");
}
return p_path;
}
bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_value.get_type() == Variant::NIL)
props.erase(p_name);
else {
if (p_name == CoreStringNames::get_singleton()->_custom_features) {
Vector<String> custom_feature_array = String(p_value).split(",");
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
}
return true;
}
if (!disable_feature_overrides) {
int dot = p_name.operator String().find(".");
if (dot != -1) {
Vector<String> s = p_name.operator String().split(".");
bool override_valid = false;
for (int i = 1; i < s.size(); i++) {
String feature = s[i].strip_edges();
if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
override_valid = true;
break;
}
}
if (override_valid) {
feature_overrides[s[0]] = p_name;
}
}
}
if (props.has(p_name)) {
if (!props[p_name].overridden)
props[p_name].variant = p_value;
} else {
props[p_name] = VariantContainer(p_value, last_order++);
}
}
return true;
}
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
StringName name = p_name;
if (!disable_feature_overrides && feature_overrides.has(name)) {
name = feature_overrides[name];
}
if (!props.has(name)) {
WARN_PRINTS("Property not found: " + String(name));
return false;
}
r_ret = props[name].variant;
return true;
}
struct _VCSort {
String name;
Variant::Type type;
int order;
int flags;
bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
Set<_VCSort> vclist;
for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
const VariantContainer *v = &E->get();
if (v->hide_from_editor)
continue;
_VCSort vc;
vc.name = E->key();
vc.order = v->order;
vc.type = v->variant.get_type();
if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
vc.flags = PROPERTY_USAGE_STORAGE;
else
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->restart_if_changed) {
vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
vclist.insert(vc);
}
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String prop_info_name = E->get().name;
int dot = prop_info_name.find(".");
if (dot != -1)
prop_info_name = prop_info_name.substr(0, dot);
if (custom_prop_info.has(prop_info_name)) {
PropertyInfo pi = custom_prop_info[prop_info_name];
pi.name = E->get().name;
pi.usage = E->get().flags;
p_list->push_back(pi);
} else
p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
}
}
bool ProjectSettings::_load_resource_pack(const String &p_pack) {
if (PackedData::get_singleton()->is_disabled())
return false;
bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
if (!ok)
return false;
//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack = true;
return true;
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
Variant value = E->get().variant;
if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
Array array = value;
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = array;
E->get().variant = action;
}
}
}
}
/*
* This method is responsible for loading a project.godot file and/or data file
* using the following merit order:
* - If using NetworkClient, try to lookup project file or fail.
* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
* - Search for .pck file matching binary name. There are two possibilities:
* o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck')
* o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck')
* For each tentative, if the file exists, load it or fail.
* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
* If found, load it or fail.
* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
* are running from source code.
* If not found and `p_upwards` is true (--upwards passed by the user), look for
* project files in parent folders up to the system root (used to run a game
* from command line while in a subfolder).
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Attempt with a user-defined main pack first
if (p_main_pack != "") {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
}
return err;
}
String exec_path = OS::get_singleton()->get_executable_path();
if (exec_path != "") {
// Attempt with exec_name.pck
// (This is the usual case when distributing a Godot game.)
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
bool found = false;
String exec_dir = exec_path.get_base_dir();
String exec_filename = exec_path.get_file();
String exec_basename = exec_filename.get_basename();
// Try to load data pack at the location of the executable
// As mentioned above, we have two potential names to attempt
if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
_load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
found = true;
} else {
// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
if (_load_resource_pack(exec_basename + ".pck") ||
_load_resource_pack(exec_filename + ".pck")) {
found = true;
}
}
// Attempt with PCK bundled into executable
if (!found) {
if (_load_resource_pack(exec_path)) {
found = true;
}
}
// If we opened our package, try and load our project
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Load override from location of executable
// Optional, we don't mind if it fails
_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
}
return err;
}
}
// Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
if (OS::get_singleton()->get_resource_dir() != "") {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
}
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
d->change_dir(p_path);
String current_dir = d->get_current_dir();
String candidate = current_dir;
bool found = false;
Error err;
while (true) {
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text(current_dir.plus_file("override.cfg"));
candidate = current_dir;
found = true;
break;
}
if (p_upwards) {
// Try to load settings ascending through parent directories
d->change_dir("..");
if (d->get_current_dir() == current_dir)
break; // not doing anything useful
current_dir = d->get_current_dir();
} else {
break;
}
}
resource_path = candidate;
resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
memdelete(d);
if (!found)
return err;
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
return OK;
}
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
Error err = _setup(p_path, p_main_pack, p_upwards);
if (err == OK) {
String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
if (custom_settings != "") {
_load_settings_text(custom_settings);
}
}
return err;
}
bool ProjectSettings::has_setting(String p_var) const {
_THREAD_SAFE_METHOD_
return props.has(p_var);
}
void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
Error ProjectSettings::_load_settings_binary(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
memdelete(f);
ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
uint32_t count = f->get_32();
for (uint32_t i = 0; i < count; i++) {
uint32_t slen = f->get_32();
CharString cs;
cs.resize(slen + 1);
cs[slen] = 0;
f->get_buffer((uint8_t *)cs.ptr(), slen);
String key;
key.parse_utf8(cs.ptr());
uint32_t vlen = f->get_32();
Vector<uint8_t> d;
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
err = decode_variant(value, d.ptr(), d.size(), NULL, true);
ERR_EXPLAIN("Error decoding property: " + key);
ERR_CONTINUE(err != OK);
set(key, value);
}
return OK;
}
Error ProjectSettings::_load_settings_text(const String p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (!f) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND;
}
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
String section;
int config_version = 0;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
memdelete(f);
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
return OK;
} else if (err != OK) {
ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
memdelete(f);
return err;
}
if (assign != String()) {
if (section == String() && assign == "config_version") {
config_version = value;
if (config_version > CONFIG_VERSION) {
memdelete(f);
ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
ERR_FAIL_V(ERR_FILE_CANT_OPEN);
}
} else {
if (section == String()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
} else if (next_tag.name != String()) {
section = next_tag.name;
}
}
}
Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
if (err_text == OK) {
return OK;
} else if (err_text != ERR_FILE_NOT_FOUND) {
// If the text-based file exists but can't be loaded, we want to know it
ERR_PRINTS("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");
return err_text;
}
// Fallback to binary project.binary file if text-based was not found
Error err_bin = _load_settings_binary(p_bin_path);
return err_bin;
}
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V(!props.has(p_name), -1);
return props[p_name].order;
}
void ProjectSettings::set_order(const String &p_name, int p_order) {
ERR_FAIL_COND(!props.has(p_name));
props[p_name].order = p_order;
}
void ProjectSettings::set_builtin_order(const String &p_name) {
ERR_FAIL_COND(!props.has(p_name));
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
props[p_name].order = last_builtin_order++;
}
}
void ProjectSettings::clear(const String &p_name) {
ERR_FAIL_COND(!props.has(p_name));
props.erase(p_name);
}
Error ProjectSettings::save() {
return save_custom(get_resource_path().plus_file("project.godot"));
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err != OK) {
ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
ERR_FAIL_COND_V(err, err);
}
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
int count = 0;
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
count++;
}
}
if (p_custom_features != String()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
file->store_32(key.length());
file->store_string(key);
int len;
err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
}
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
}
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
} else {
file->store_32(count); //store how many properties are saved
}
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
file->store_32(key.length());
file->store_string(key);
int len;
err = encode_variant(value, NULL, len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, buff.ptrw(), len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
file->close();
memdelete(file);
return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
ERR_FAIL_COND_V(err, err);
}
file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
file->store_line("; since the parameters that go here are not all obvious.");
file->store_line(";");
file->store_line("; Format:");
file->store_line("; [section] ; section goes between []");
file->store_line("; param=value ; assign values to parameters");
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
if (p_custom_features != String())
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
file->store_string("\n");
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
if (E != props.front())
file->store_string("\n");
if (E->key() != "")
file->store_string("[" + E->key() + "]\n\n");
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
String key = F->get();
if (E->key() != "")
key = E->key() + "/" + key;
Variant value;
if (p_custom.has(key))
value = p_custom[key];
else
value = get(key);
String vstr;
VariantWriter::write_to_string(value, vstr);
if (F->get().find(" ") != -1)
file->store_string(F->get().quote() + "=" + vstr + "\n");
else
file->store_string(F->get() + "=" + vstr + "\n");
}
}
file->close();
memdelete(file);
return OK;
}
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
return save_custom(p_file);
};
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
Set<_VCSort> vclist;
if (p_merge_with_current) {
for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
const VariantContainer *v = &G->get();
if (v->hide_from_editor)
continue;
if (p_custom.has(G->key()))
continue;
_VCSort vc;
vc.name = G->key(); //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->variant == v->initial)
continue;
vclist.insert(vc);
}
}
for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
// Lookup global prop to store in the same order
Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
_VCSort vc;
vc.name = E->key();
vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
vc.type = E->get().get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
Map<String, List<String> > props;
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
String category = E->get().name;
String name = E->get().name;
int div = category.find("/");
if (div < 0)
category = "";
else {
category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
props[category].push_back(name);
}
String custom_features;
for (int i = 0; i < p_custom_features.size(); i++) {
if (i > 0)
custom_features += ",";
String f = p_custom_features[i].strip_edges().replace("\"", "");
custom_features += f;
}
if (p_path.ends_with(".godot"))
return _save_settings_text(p_path, props, p_custom, custom_features);
else if (p_path.ends_with(".binary"))
return _save_settings_binary(p_path, props, p_custom, custom_features);
else {
ERR_EXPLAIN("Unknown config file format: " + p_path);
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
}
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
Variant ret;
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
ProjectSettings::get_singleton()->set(p_var, p_default);
}
ret = ProjectSettings::get_singleton()->get(p_var);
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
ProjectSettings::get_singleton()->set_builtin_order(p_var);
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
return ret;
}
Vector<String> ProjectSettings::get_optimizer_presets() const {
List<PropertyInfo> pi;
ProjectSettings::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
if (!E->get().name.begins_with("optimizer_presets/"))
continue;
names.push_back(E->get().name.get_slicec('/', 1));
}
names.sort();
return names;
}
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint"))
pinfo.hint = PropertyHint(p_info["hint"].operator int());
if (p_info.has("hint_string"))
pinfo.hint_string = p_info["hint_string"];
set_custom_property_info(pinfo.name, pinfo);
}
void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
ERR_FAIL_COND(!props.has(p_prop));
custom_prop_info[p_prop] = p_info;
custom_prop_info[p_prop].name = p_prop;
}
const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
disable_feature_overrides = p_disable;
}
bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
bool ProjectSettings::property_can_revert(const String &p_name) {
if (!props.has(p_name))
return false;
return props[p_name].initial != props[p_name].variant;
}
Variant ProjectSettings::property_get_revert(const String &p_name) {
if (!props.has(p_name))
return Variant();
return props[p_name].initial;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
set(p_setting, p_value);
}
Variant ProjectSettings::get_setting(const String &p_setting) const {
return get(p_setting);
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
return custom_features.has(p_feature);
}
void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}
ProjectSettings::ProjectSettings() {
singleton = this;
last_order = NO_BUILTIN_ORDER_BASE;
last_builtin_order = 0;
disable_feature_overrides = false;
registering_order = true;
Array events;
Dictionary action;
Ref<InputEventKey> key;
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF("application/config/name", "");
GLOBAL_DEF("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
PoolStringArray extensions = PoolStringArray();
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp"))
extensions.push_back("cs");
extensions.push_back("shader");
GLOBAL_DEF("editor/search_in_file_extensions", extensions);
custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_ENTER);
events.push_back(key);
key.instance();
key->set_scancode(KEY_KP_ENTER);
events.push_back(key);
key.instance();
key->set_scancode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_0);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_accept", action);
input_presets.push_back("input/ui_accept");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_SPACE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_3);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_select", action);
input_presets.push_back("input/ui_select");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_ESCAPE);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_BUTTON_1);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_cancel", action);
input_presets.push_back("input/ui_cancel");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_TAB);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_next", action);
input_presets.push_back("input/ui_focus_next");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_TAB);
key->set_shift(true);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_focus_prev", action);
input_presets.push_back("input/ui_focus_prev");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_LEFT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_LEFT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_left", action);
input_presets.push_back("input/ui_left");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_RIGHT);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_RIGHT);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_right", action);
input_presets.push_back("input/ui_right");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_UP);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_UP);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_up", action);
input_presets.push_back("input/ui_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_DOWN);
events.push_back(key);
joyb.instance();
joyb->set_button_index(JOY_DPAD_DOWN);
events.push_back(joyb);
action["events"] = events;
GLOBAL_DEF("input/ui_down", action);
input_presets.push_back("input/ui_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_PAGEUP);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_up", action);
input_presets.push_back("input/ui_page_up");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_PAGEDOWN);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_page_down", action);
input_presets.push_back("input/ui_page_down");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_HOME);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_home", action);
input_presets.push_back("input/ui_home");
action = Dictionary();
action["deadzone"] = Variant(0.5f);
events = Array();
key.instance();
key->set_scancode(KEY_END);
events.push_back(key);
action["events"] = events;
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);
custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
GLOBAL_DEF("android/modules", "");
using_datapack = false;
}
ProjectSettings::~ProjectSettings() {
singleton = NULL;
}