godot/scene
Rindbee a14f7c4027 Fix strange behavior with list close tags and empty list tags
Fix the first two points in #61621.

Support for two  writing ways: compact or loose. The loose one is designed for easy editing in the editor.
For this, the first blank line (if exists) right after the list tags (`[ol]`, `[/ol]`, `[ul]`, and `[/ul]`)
will be ignored.

Make sure the empty list contains at least one item, that is, an empty list is ultimately a list with one item.
As a reminder here is a list.
2022-06-05 01:33:09 +08:00
..
2d Expose get_mesh() for NavigationPolygon Resources 2022-06-02 09:52:26 +02:00
3d Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x 2022-06-02 18:24:30 +02:00
animation Remove configuration warning from AnimationPlayer 2022-05-24 13:22:16 +01:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui Fix strange behavior with list close tags and empty list tags 2022-06-05 01:33:09 +08:00
main Merge pull request #60830 from Ansraer/fix-2d-scale 2022-06-04 00:15:38 +02:00
multiplayer Improve MultiplayerSynchronizer editor usability 2022-05-23 13:14:59 +02:00
resources Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00