godot/platform
Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 16:25:19 +02:00
..
android Fix splash screen loading on Android 2020-09-28 11:24:02 -07:00
iphone Merge pull request #40557 from PoqXert/game-center 2020-10-02 10:58:14 +02:00
javascript [HTML5] Run Audio process in thread when available 2020-10-02 16:25:19 +02:00
osx [3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
server Linux/BSD: Fix support for NetBSD 2020-09-18 10:29:52 +02:00
uwp Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2 2020-07-26 20:26:02 +02:00
windows Merge pull request #40205 from bruvzg/click-through-3 2020-10-01 13:58:24 +02:00
x11 Merge pull request #42466 from nekomatata/x11-events-mutex-leak 2020-10-01 19:10:30 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00