.. |
effects
|
Split raster barrier into vertex and fragment barrier
|
2023-07-15 12:30:32 +10:00 |
environment
|
Use defaults to initialize sky data in case of no sky
|
2023-07-24 10:41:13 -07:00 |
forward_clustered
|
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
|
2023-08-01 17:25:16 +02:00 |
forward_mobile
|
Merge pull request #79776 from LRFLEW/mobilefog
|
2023-08-01 17:25:29 +02:00 |
shaders
|
Fix use of discard in shaders
|
2023-07-24 23:21:04 +02:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Merge pull request #79142 from BastiaanOlij/register_render_buffers
|
2023-07-27 15:22:27 +02:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
cluster_builder_rd.cpp
|
Save cluster render shader from being optimized out entirely
|
2023-05-08 18:39:49 +02:00 |
cluster_builder_rd.h
|
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
renderer_canvas_render_rd.cpp
|
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
|
2023-07-12 17:16:12 +02:00 |
renderer_canvas_render_rd.h
|
replace sampler arrays with constant sampler elements
|
2023-06-22 01:11:57 +03:00 |
renderer_compositor_rd.cpp
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
renderer_compositor_rd.h
|
Move roughness limiter and sort into their own classes
|
2023-03-09 21:58:55 +11:00 |
renderer_scene_render_rd.cpp
|
Draw frustum splices ontop of direction shadow atlas for debug purposes
|
2023-06-11 11:48:11 +10:00 |
renderer_scene_render_rd.h
|
Draw frustum splices ontop of direction shadow atlas for debug purposes
|
2023-06-11 11:48:11 +10:00 |
shader_rd.cpp
|
Initialize shader placeholders up front
|
2023-08-03 16:13:33 +02:00 |
shader_rd.h
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
uniform_set_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |