godot/scene
Rémi Verschelde a1aaed5a84 Remove redundant void argument lists
Using clang-tidy's `modernize-redundant-void-arg`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-redundant-void-arg.html
2020-05-14 13:51:45 +02:00
..
2d Enforce use of bool literals instead of integers 2020-05-14 13:45:01 +02:00
3d Remove redundant void argument lists 2020-05-14 13:51:45 +02:00
animation Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
gui Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
main Modernize remaining uses of 0/NULL instead of nullptr (C++11) 2020-05-14 13:45:01 +02:00
resources Remove redundant void argument lists 2020-05-14 13:51:45 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_scene_types.cpp New lightmapper 2020-05-10 15:59:09 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp New lightmapper 2020-05-10 15:59:09 -03:00
scene_string_names.h New lightmapper 2020-05-10 15:59:09 -03:00