godot/modules/enet/networked_multiplayer_enet.cpp

706 lines
20 KiB
C++

/*************************************************************************/
/* networked_multiplayer_enet.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "networked_multiplayer_enet.h"
#include "io/marshalls.h"
#include "os/os.h"
void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
return transfer_mode;
}
void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
target_peer = p_peer;
}
int NetworkedMultiplayerENet::get_packet_peer() const {
ERR_FAIL_COND_V(!active, 1);
ERR_FAIL_COND_V(incoming_packets.size() == 0, 1);
return incoming_packets.front()->get().from;
}
Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ENetAddress address;
#ifdef GODOT_ENET
if (bind_ip.is_wildcard()) {
address.wildcard = 1;
} else {
enet_address_set_ip(&address, bind_ip.get_ipv6(), 16);
}
#else
if (bind_ip.is_wildcard()) {
address.host = 0;
} else {
ERR_FAIL_COND_V(!bind_ip.is_ipv4(), ERR_INVALID_PARAMETER);
address.host = *(uint32_t *)bind_ip.get_ipv4();
}
#endif
address.port = p_port;
host = enet_host_create(&address /* the address to bind the server host to */,
p_max_clients /* allow up to 32 clients and/or outgoing connections */,
SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
p_in_bandwidth /* assume any amount of incoming bandwidth */,
p_out_bandwidth /* assume any amount of outgoing bandwidth */);
ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
_setup_compressor();
active = true;
server = true;
refuse_connections = false;
unique_id = 1;
connection_status = CONNECTION_CONNECTED;
return OK;
}
Error NetworkedMultiplayerENet::create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth, int p_out_bandwidth) {
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
host = enet_host_create(NULL /* create a client host */,
1 /* only allow 1 outgoing connection */,
SYSCH_MAX /* allow up to SYSCH_MAX channels to be used */,
p_in_bandwidth /* 56K modem with 56 Kbps downstream bandwidth */,
p_out_bandwidth /* 56K modem with 14 Kbps upstream bandwidth */);
ERR_FAIL_COND_V(!host, ERR_CANT_CREATE);
_setup_compressor();
ENetAddress address;
#ifdef GODOT_ENET
enet_address_set_ip(&address, p_ip.get_ipv6(), 16);
#else
ERR_FAIL_COND_V(!p_ip.is_ipv4(), ERR_INVALID_PARAMETER);
address.host = *(uint32_t *)p_ip.get_ipv4();
#endif
address.port = p_port;
//enet_address_set_host (& address, "localhost");
//address.port = p_port;
unique_id = _gen_unique_id();
/* Initiate the connection, allocating the enough channels */
ENetPeer *peer = enet_host_connect(host, &address, SYSCH_MAX, unique_id);
if (peer == NULL) {
enet_host_destroy(host);
ERR_FAIL_COND_V(!peer, ERR_CANT_CREATE);
}
//technically safe to ignore the peer or anything else.
connection_status = CONNECTION_CONNECTING;
active = true;
server = false;
refuse_connections = false;
return OK;
}
void NetworkedMultiplayerENet::poll() {
ERR_FAIL_COND(!active);
_pop_current_packet();
ENetEvent event;
/* Wait up to 1000 milliseconds for an event. */
while (true) {
if (!host || !active) //might have been disconnected while emitting a notification
return;
int ret = enet_host_service(host, &event, 1);
if (ret < 0) {
//error, do something?
break;
} else if (ret == 0) {
break;
}
switch (event.type) {
case ENET_EVENT_TYPE_CONNECT: {
/* Store any relevant client information here. */
if (server && refuse_connections) {
enet_peer_reset(event.peer);
break;
}
int *new_id = memnew(int);
*new_id = event.data;
if (*new_id == 0) { //data zero is sent by server (enet won't let you configure this). Server is always 1
*new_id = 1;
}
event.peer->data = new_id;
peer_map[*new_id] = event.peer;
connection_status = CONNECTION_CONNECTED; //if connecting, this means it connected t something!
emit_signal("peer_connected", *new_id);
if (server) {
//someone connected, let it know of all the peers available
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->key() == *new_id)
continue;
//send existing peers to new peer
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(E->key(), &packet->data[4]);
enet_peer_send(event.peer, SYSCH_CONFIG, packet);
//send the new peer to existing peers
packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_ADD_PEER, &packet->data[0]);
encode_uint32(*new_id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
} else {
emit_signal("connection_succeeded");
}
} break;
case ENET_EVENT_TYPE_DISCONNECT: {
/* Reset the peer's client information. */
int *id = (int *)event.peer->data;
if (!id) {
if (!server) {
emit_signal("connection_failed");
}
} else {
if (server) {
//someone disconnected, let it know to everyone else
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->key() == *id)
continue;
//send the new peer to existing peers
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
encode_uint32(*id, &packet->data[4]);
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
} else if (!server) {
emit_signal("server_disconnected");
close_connection();
return;
}
emit_signal("peer_disconnected", *id);
peer_map.erase(*id);
memdelete(id);
}
} break;
case ENET_EVENT_TYPE_RECEIVE: {
if (event.channelID == SYSCH_CONFIG) {
//some config message
ERR_CONTINUE(event.packet->dataLength < 8);
// Only server can send config messages
ERR_CONTINUE(server);
int msg = decode_uint32(&event.packet->data[0]);
int id = decode_uint32(&event.packet->data[4]);
switch (msg) {
case SYSMSG_ADD_PEER: {
peer_map[id] = NULL;
emit_signal("peer_connected", id);
} break;
case SYSMSG_REMOVE_PEER: {
peer_map.erase(id);
emit_signal("peer_disconnected", id);
} break;
}
enet_packet_destroy(event.packet);
} else if (event.channelID < SYSCH_MAX) {
Packet packet;
packet.packet = event.packet;
uint32_t *id = (uint32_t *)event.peer->data;
ERR_CONTINUE(event.packet->dataLength < 12)
uint32_t source = decode_uint32(&event.packet->data[0]);
int target = decode_uint32(&event.packet->data[4]);
uint32_t flags = decode_uint32(&event.packet->data[8]);
packet.from = source;
if (server) {
// Someone is cheating and trying to fake the source!
ERR_CONTINUE(source != *id);
packet.from = *id;
if (target == 0) {
//re-send the everyone but sender :|
incoming_packets.push_back(packet);
//and make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (uint32_t(E->key()) == source) //do not resend to self
continue;
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
enet_peer_send(E->get(), event.channelID, packet2);
}
} else if (target < 0) {
//to all but one
//and make copies for sending
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (uint32_t(E->key()) == source || E->key() == -target) //do not resend to self, also do not send to excluded
continue;
ENetPacket *packet2 = enet_packet_create(packet.packet->data, packet.packet->dataLength, flags);
enet_peer_send(E->get(), event.channelID, packet2);
}
if (-target != 1) {
//server is not excluded
incoming_packets.push_back(packet);
} else {
//server is excluded, erase packet
enet_packet_destroy(packet.packet);
}
} else if (target == 1) {
//to myself and only myself
incoming_packets.push_back(packet);
} else {
//to someone else, specifically
ERR_CONTINUE(!peer_map.has(target));
enet_peer_send(peer_map[target], event.channelID, packet.packet);
}
} else {
incoming_packets.push_back(packet);
}
//destroy packet later..
} else {
ERR_CONTINUE(true);
}
} break;
case ENET_EVENT_TYPE_NONE: {
//do nothing
} break;
}
}
}
bool NetworkedMultiplayerENet::is_server() const {
ERR_FAIL_COND_V(!active, false);
return server;
}
void NetworkedMultiplayerENet::close_connection() {
if (!active)
return;
_pop_current_packet();
bool peers_disconnected = false;
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->get()) {
enet_peer_disconnect_now(E->get(), unique_id);
peers_disconnected = true;
}
}
if (peers_disconnected) {
enet_host_flush(host);
OS::get_singleton()->delay_usec(100); //wait 100ms for disconnection packets to send
}
enet_host_destroy(host);
active = false;
incoming_packets.clear();
unique_id = 1; //server is 1
connection_status = CONNECTION_DISCONNECTED;
}
int NetworkedMultiplayerENet::get_available_packet_count() const {
return incoming_packets.size();
}
Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
_pop_current_packet();
current_packet = incoming_packets.front()->get();
incoming_packets.pop_front();
*r_buffer = (const uint8_t *)(&current_packet.packet->data[12]);
r_buffer_size = current_packet.packet->dataLength - 12;
return OK;
}
Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!active, ERR_UNCONFIGURED);
ERR_FAIL_COND_V(connection_status != CONNECTION_CONNECTED, ERR_UNCONFIGURED);
int packet_flags = 0;
int channel = SYSCH_RELIABLE;
switch (transfer_mode) {
case TRANSFER_MODE_UNRELIABLE: {
packet_flags = ENET_PACKET_FLAG_UNSEQUENCED;
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_UNRELIABLE_ORDERED: {
packet_flags = 0;
channel = SYSCH_UNRELIABLE;
} break;
case TRANSFER_MODE_RELIABLE: {
packet_flags = ENET_PACKET_FLAG_RELIABLE;
channel = SYSCH_RELIABLE;
} break;
}
Map<int, ENetPeer *>::Element *E = NULL;
if (target_peer != 0) {
E = peer_map.find(ABS(target_peer));
if (!E) {
ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
ERR_FAIL_V(ERR_INVALID_PARAMETER);
}
}
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 12, packet_flags);
encode_uint32(unique_id, &packet->data[0]); //source ID
encode_uint32(target_peer, &packet->data[4]); //dest ID
encode_uint32(packet_flags, &packet->data[8]); //dest ID
copymem(&packet->data[12], p_buffer, p_buffer_size);
if (server) {
if (target_peer == 0) {
enet_host_broadcast(host, channel, packet);
} else if (target_peer < 0) {
//send to all but one
//and make copies for sending
int exclude = -target_peer;
for (Map<int, ENetPeer *>::Element *F = peer_map.front(); F; F = F->next()) {
if (F->key() == exclude) // exclude packet
continue;
ENetPacket *packet2 = enet_packet_create(packet->data, packet->dataLength, packet_flags);
enet_peer_send(F->get(), channel, packet2);
}
enet_packet_destroy(packet); //original packet no longer needed
} else {
enet_peer_send(E->get(), channel, packet);
}
} else {
ERR_FAIL_COND_V(!peer_map.has(1), ERR_BUG);
enet_peer_send(peer_map[1], channel, packet); //send to server for broadcast..
}
enet_host_flush(host);
return OK;
}
int NetworkedMultiplayerENet::get_max_packet_size() const {
return 1 << 24; //anything is good
}
void NetworkedMultiplayerENet::_pop_current_packet() {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
current_packet.packet = NULL;
current_packet.from = 0;
}
}
NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
return connection_status;
}
uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
/*
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
*/
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash;
}
int NetworkedMultiplayerENet::get_unique_id() const {
ERR_FAIL_COND_V(!active, 0);
return unique_id;
}
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
}
bool NetworkedMultiplayerENet::is_refusing_new_connections() const {
return refuse_connections;
}
void NetworkedMultiplayerENet::set_compression_mode(CompressionMode p_mode) {
compression_mode = p_mode;
}
NetworkedMultiplayerENet::CompressionMode NetworkedMultiplayerENet::get_compression_mode() const {
return compression_mode;
}
size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
if (size_t(enet->src_compressor_mem.size()) < inLimit) {
enet->src_compressor_mem.resize(inLimit);
}
int total = inLimit;
int ofs = 0;
while (total) {
for (size_t i = 0; i < inBufferCount; i++) {
int to_copy = MIN(total, int(inBuffers[i].dataLength));
copymem(&enet->src_compressor_mem[ofs], inBuffers[i].data, to_copy);
ofs += to_copy;
total -= to_copy;
}
}
Compression::Mode mode;
switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
mode = Compression::MODE_FASTLZ;
} break;
case COMPRESS_ZLIB: {
mode = Compression::MODE_DEFLATE;
} break;
case COMPRESS_ZSTD: {
mode = Compression::MODE_ZSTD;
} break;
default: { ERR_FAIL_V(0); }
}
int req_size = Compression::get_max_compressed_buffer_size(ofs, mode);
if (enet->dst_compressor_mem.size() < req_size) {
enet->dst_compressor_mem.resize(req_size);
}
int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
if (ret < 0)
return 0;
if (ret > int(outLimit))
return 0; //do not bother
copymem(outData, enet->dst_compressor_mem.ptr(), ret);
return ret;
}
size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8 *inData, size_t inLimit, enet_uint8 *outData, size_t outLimit) {
NetworkedMultiplayerENet *enet = (NetworkedMultiplayerENet *)(context);
int ret = -1;
switch (enet->compression_mode) {
case COMPRESS_FASTLZ: {
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_FASTLZ);
} break;
case COMPRESS_ZLIB: {
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
} break;
case COMPRESS_ZSTD: {
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
} break;
default: {}
}
if (ret < 0) {
return 0;
} else {
return ret;
}
}
void NetworkedMultiplayerENet::_setup_compressor() {
switch (compression_mode) {
case COMPRESS_NONE: {
enet_host_compress(host, NULL);
} break;
case COMPRESS_RANGE_CODER: {
enet_host_compress_with_range_coder(host);
} break;
case COMPRESS_FASTLZ:
case COMPRESS_ZLIB:
case COMPRESS_ZSTD: {
enet_host_compress(host, &enet_compressor);
} break;
}
}
void NetworkedMultiplayerENet::enet_compressor_destroy(void *context) {
//do none
}
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("create_client", "ip", "port", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_client, DEFVAL(0), DEFVAL(0));
ClassDB::bind_method(D_METHOD("close_connection"), &NetworkedMultiplayerENet::close_connection);
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
BIND_ENUM_CONSTANT(COMPRESS_ZLIB);
BIND_ENUM_CONSTANT(COMPRESS_ZSTD);
}
NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
active = false;
server = false;
refuse_connections = false;
unique_id = 0;
target_peer = 0;
current_packet.packet = NULL;
transfer_mode = TRANSFER_MODE_RELIABLE;
connection_status = CONNECTION_DISCONNECTED;
compression_mode = COMPRESS_NONE;
enet_compressor.context = this;
enet_compressor.compress = enet_compress;
enet_compressor.decompress = enet_decompress;
enet_compressor.destroy = enet_compressor_destroy;
bind_ip = IP_Address("*");
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
close_connection();
}
// sets IP for ENet to bind when using create_server
// if no IP is set, then ENet bind to ENET_HOST_ANY
void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
ERR_FAIL_COND(!p_ip.is_valid() && !p_ip.is_wildcard());
bind_ip = p_ip;
}