godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/PropertyInfo.cs
Raul Santos 71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00

24 lines
684 B
C#

namespace Godot.SourceGenerators
{
internal readonly struct PropertyInfo
{
public PropertyInfo(VariantType type, string name, PropertyHint hint,
string? hintString, PropertyUsageFlags usage, bool exported)
{
Type = type;
Name = name;
Hint = hint;
HintString = hintString;
Usage = usage;
Exported = exported;
}
public VariantType Type { get; }
public string Name { get; }
public PropertyHint Hint { get; }
public string? HintString { get; }
public PropertyUsageFlags Usage { get; }
public bool Exported { get; }
}
}