godot/drivers/gles2
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
shaders support for 2D shadow casters 2015-03-02 00:54:43 -03:00
rasterizer_gles2.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
rasterizer_gles2.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
shader_compiler_gles2.h Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00