godot/drivers/windows
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
dir_access_windows.cpp Small batch of fixes 2014-12-15 15:42:58 -03:00
dir_access_windows.h Add DirAccess:dir_exist api 2014-05-25 14:50:54 +08:00
file_access_windows.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
file_access_windows.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
mutex_windows.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
mutex_windows.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
semaphore_windows.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
semaphore_windows.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shell_windows.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
shell_windows.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
thread_windows.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
thread_windows.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00