a1f715a4da
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. |
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.. | ||
dir_access_windows.cpp | ||
dir_access_windows.h | ||
file_access_windows.cpp | ||
file_access_windows.h | ||
mutex_windows.cpp | ||
mutex_windows.h | ||
SCsub | ||
semaphore_windows.cpp | ||
semaphore_windows.h | ||
shell_windows.cpp | ||
shell_windows.h | ||
thread_windows.cpp | ||
thread_windows.h |