godot/tools
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
addheader GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
doc -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
docdump Fixed documentation typo 2014-11-11 13:57:25 -05:00
editor support for 2D shadow casters 2015-03-02 00:54:43 -03:00
export/blender25 io_scene_dae: fixed invalid variable name 2015-02-04 04:40:09 +03:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pck 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
script_plugins -moved script to modules 2014-02-24 09:53:33 -03:00
scrits GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Fix compile error when tools=no 2015-01-09 11:20:02 +08:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00