godot/platform/android/export
Raul Santos cea77d0b48
C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
..
export.cpp Android: Add option to always use WiFi to connect to remote debug 2023-08-28 13:13:36 +02:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp C#: Add checks to Android export 2023-10-10 00:35:08 +02:00
export_plugin.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
gradle_export_util.cpp Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
gradle_export_util.h Clean up the XR features parameters from core 2023-07-18 19:14:53 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
run_icon.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00