Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky a2103bac7c Fixed bug in instance state ordering, closes #3904
(cherry picked from commit 8e1c0f287d)
2016-07-08 18:39:23 +02:00
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core Fix style bug in event queue 2016-07-08 18:38:35 +02:00
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modules Optimize member access with self 2016-07-08 18:18:00 +02:00
platform Fix compiling for X11 on non-86, this fixes #5444 2016-07-08 18:33:27 +02:00
scene Fixed bug in instance state ordering, closes #3904 2016-07-08 18:39:23 +02:00
servers Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 2016-06-25 01:41:57 +02:00
tools Fixed bug in instance state ordering, closes #3904 2016-07-08 18:39:23 +02:00
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.travis.yml Travis: Install android *DKs in verbose mode 2016-05-18 08:22:21 +02:00
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README.md README.md docs are not wiki (#4770) 2016-06-04 22:20:02 +02:00
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version.py Version 2.0.3 2016-05-12 19:54:11 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status