148 lines
7.8 KiB
C++
148 lines
7.8 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_dummy.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_STORAGE_DUMMY_H
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#define RASTERIZER_STORAGE_DUMMY_H
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#include "servers/rendering/renderer_storage.h"
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#include "storage/texture_storage.h"
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class RasterizerStorageDummy : public RendererStorage {
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public:
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void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
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/* VOXEL GI API */
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RID voxel_gi_allocate() override { return RID(); }
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void voxel_gi_initialize(RID p_rid) override {}
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void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}
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AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
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Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
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Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
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Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
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Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }
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void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }
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void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }
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void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
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float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }
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void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
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bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }
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void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
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bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }
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void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
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float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }
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uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }
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/* OCCLUDER */
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void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}
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/* FOG VOLUMES */
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RID fog_volume_allocate() override { return RID(); }
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void fog_volume_initialize(RID p_rid) override {}
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void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
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void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
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void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
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AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
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RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() override { return RID(); }
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virtual void visibility_notifier_initialize(RID p_notifier) override {}
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}
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/* STORAGE */
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RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
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bool free(RID p_rid) override {
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if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
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RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
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return true;
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}
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return false;
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}
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virtual void update_memory_info() override {}
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }
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bool has_os_feature(const String &p_feature) const override {
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return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
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}
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void update_dirty_resources() override {}
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void set_debug_generate_wireframes(bool p_generate) override {}
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String get_video_adapter_name() const override { return String(); }
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String get_video_adapter_vendor() const override { return String(); }
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RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }
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String get_video_adapter_api_version() const override { return String(); }
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static RendererStorage *base_singleton;
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void capture_timestamps_begin() override {}
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void capture_timestamp(const String &p_name) override {}
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uint32_t get_captured_timestamps_count() const override { return 0; }
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uint64_t get_captured_timestamps_frame() const override { return 0; }
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uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
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uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
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String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }
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RasterizerStorageDummy() {}
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~RasterizerStorageDummy() {}
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};
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#endif // !RASTERIZER_STORAGE_DUMMY_H
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