241 lines
9.7 KiB
C++
241 lines
9.7 KiB
C++
/*************************************************************************/
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/* renderer_storage.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RENDERINGSERVERSTORAGE_H
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#define RENDERINGSERVERSTORAGE_H
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#include "servers/rendering_server.h"
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class RendererStorage {
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Color default_clear_color;
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public:
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enum DependencyChangedNotification {
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DEPENDENCY_CHANGED_AABB,
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DEPENDENCY_CHANGED_MATERIAL,
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DEPENDENCY_CHANGED_MESH,
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DEPENDENCY_CHANGED_MULTIMESH,
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DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES,
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DEPENDENCY_CHANGED_PARTICLES,
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DEPENDENCY_CHANGED_DECAL,
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DEPENDENCY_CHANGED_SKELETON_DATA,
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DEPENDENCY_CHANGED_SKELETON_BONES,
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DEPENDENCY_CHANGED_LIGHT,
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DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
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DEPENDENCY_CHANGED_REFLECTION_PROBE,
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};
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struct DependencyTracker;
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struct Dependency {
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void changed_notify(DependencyChangedNotification p_notification);
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void deleted_notify(const RID &p_rid);
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~Dependency();
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private:
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friend struct DependencyTracker;
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HashMap<DependencyTracker *, uint32_t> instances;
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};
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struct DependencyTracker {
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void *userdata = nullptr;
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typedef void (*ChangedCallback)(DependencyChangedNotification, DependencyTracker *);
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typedef void (*DeletedCallback)(const RID &, DependencyTracker *);
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ChangedCallback changed_callback = nullptr;
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DeletedCallback deleted_callback = nullptr;
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void update_begin() { // call before updating dependencies
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instance_version++;
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}
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void update_dependency(Dependency *p_dependency) { //called internally, can't be used directly, use update functions in Storage
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dependencies.insert(p_dependency);
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p_dependency->instances[this] = instance_version;
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}
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void update_end() { //call after updating dependencies
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List<Pair<Dependency *, DependencyTracker *>> to_clean_up;
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for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
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Dependency *dep = E->get();
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HashMap<DependencyTracker *, uint32_t>::Iterator F = dep->instances.find(this);
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ERR_CONTINUE(!F);
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if (F->value != instance_version) {
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Pair<Dependency *, DependencyTracker *> p;
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p.first = dep;
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p.second = F->key;
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to_clean_up.push_back(p);
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}
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}
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while (to_clean_up.size()) {
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to_clean_up.front()->get().first->instances.erase(to_clean_up.front()->get().second);
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dependencies.erase(to_clean_up.front()->get().first);
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to_clean_up.pop_front();
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}
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}
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void clear() { // clear all dependencies
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for (RBSet<Dependency *>::Element *E = dependencies.front(); E; E = E->next()) {
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Dependency *dep = E->get();
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dep->instances.erase(this);
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}
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dependencies.clear();
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}
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~DependencyTracker() { clear(); }
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private:
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friend struct Dependency;
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uint32_t instance_version = 0;
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RBSet<Dependency *> dependencies;
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};
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) = 0;
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/* VOXEL GI API */
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virtual RID voxel_gi_allocate() = 0;
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virtual void voxel_gi_initialize(RID p_rid) = 0;
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virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;
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virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
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virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
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virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;
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virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
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virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
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virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
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virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
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virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
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virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
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virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;
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virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
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virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;
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virtual uint32_t voxel_gi_get_version(RID p_probe) = 0;
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/* FOG VOLUMES */
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virtual RID fog_volume_allocate() = 0;
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virtual void fog_volume_initialize(RID p_rid) = 0;
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
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virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
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virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) = 0;
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virtual AABB fog_volume_get_aabb(RID p_fog_volume) const = 0;
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virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const = 0;
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/* VISIBILITY NOTIFIER */
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virtual RID visibility_notifier_allocate() = 0;
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virtual void visibility_notifier_initialize(RID p_notifier) = 0;
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virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) = 0;
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virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) = 0;
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virtual AABB visibility_notifier_get_aabb(RID p_notifier) const = 0;
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virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) = 0;
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virtual RS::InstanceType get_base_type(RID p_rid) const = 0;
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virtual bool free(RID p_rid) = 0;
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virtual bool has_os_feature(const String &p_feature) const = 0;
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virtual void update_dirty_resources() = 0;
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virtual void set_debug_generate_wireframes(bool p_generate) = 0;
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virtual void update_memory_info() = 0;
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virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) = 0;
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virtual String get_video_adapter_name() const = 0;
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virtual String get_video_adapter_vendor() const = 0;
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virtual RenderingDevice::DeviceType get_video_adapter_type() const = 0;
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virtual String get_video_adapter_api_version() const = 0;
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static RendererStorage *base_singleton;
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void set_default_clear_color(const Color &p_color) {
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default_clear_color = p_color;
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}
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Color get_default_clear_color() const {
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return default_clear_color;
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}
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#define TIMESTAMP_BEGIN() \
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{ \
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if (RSG::storage->capturing_timestamps) \
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RSG::storage->capture_timestamps_begin(); \
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}
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#define RENDER_TIMESTAMP(m_text) \
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{ \
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if (RSG::storage->capturing_timestamps) \
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RSG::storage->capture_timestamp(m_text); \
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}
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bool capturing_timestamps = false;
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virtual void capture_timestamps_begin() = 0;
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virtual void capture_timestamp(const String &p_name) = 0;
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virtual uint32_t get_captured_timestamps_count() const = 0;
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virtual uint64_t get_captured_timestamps_frame() const = 0;
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virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
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virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
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virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;
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RendererStorage();
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virtual ~RendererStorage() {}
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};
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#endif // RENDERINGSERVERSTORAGE_H
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