94c34ff890
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/*************************************************************************/
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/* control_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CONTROL_EDITOR_PLUGIN_H
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#define CONTROL_EDITOR_PLUGIN_H
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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#if 0
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class ControlEditor : public Control {
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OBJ_TYPE(ControlEditor, Control );
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EditorNode *editor;
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enum {
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SNAP_USE,
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SNAP_CONFIGURE
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};
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enum DragType {
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DRAG_NONE,
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DRAG_LEFT,
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DRAG_TOP_LEFT,
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DRAG_TOP,
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DRAG_TOP_RIGHT,
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DRAG_RIGHT,
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DRAG_BOTTOM_RIGHT,
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DRAG_BOTTOM,
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DRAG_BOTTOM_LEFT,
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DRAG_ALL
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};
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HScrollBar *h_scroll;
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VScrollBar *v_scroll;
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Matrix32 transform;
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float zoom;
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Control *current_window;
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PopupMenu *popup;
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DragType drag;
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Point2 drag_from;
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struct EditInfo {
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Point2 drag_pos;
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Point2 drag_size;
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Point2 drag_limit;
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Rect2 last_rect;
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};
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typedef Map<Control*,EditInfo> ControlMap;
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ControlMap controls;
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int handle_len;
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Control* _select_control_at_pos(const Point2& p_pos,Node* p_node);
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ConfirmationDialog *snap_dialog;
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LineEdit *snap_val;
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void _add_control(Control *p_control,const EditInfo& p_info);
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void _remove_control(Control *p_control);
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void _clear_controls();
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void _visibility_changed(ObjectID p_control);
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void _key_move(const Vector2& p_dir, bool p_snap);
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Point2i snapify(const Point2i& p_pos) const;
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void _popup_callback(int p_op);
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bool updating_scroll;
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void _update_scroll(float);
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void _update_scrollbars();
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UndoRedo *undo_redo;
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void _find_controls_span(Node *p_node, Rect2& r_rect);
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protected:
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void _notification(int p_what);
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void _input_event(InputEvent p_event);
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void _node_removed(Node *p_node);
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static void _bind_methods();
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public:
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bool get_remove_list(List<Node*> *p_list);
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void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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void edit(Control *p_control);
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ControlEditor(EditorNode *p_editor);
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};
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class ControlEditorPlugin : public EditorPlugin {
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OBJ_TYPE( ControlEditorPlugin, EditorPlugin );
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ControlEditor *control_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "GUI"; }
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bool has_main_screen() const { return true; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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virtual bool get_remove_list(List<Node*> *p_list) { return control_editor->get_remove_list(p_list); }
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ControlEditorPlugin(EditorNode *p_node);
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~ControlEditorPlugin();
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};
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#endif
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#endif
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