godot/modules/multiplayer
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
..
doc_classes
editor
SCsub
config.py
multiplayer_spawner.cpp
multiplayer_spawner.h
multiplayer_synchronizer.cpp
multiplayer_synchronizer.h
register_types.cpp
register_types.h
scene_cache_interface.cpp
scene_cache_interface.h
scene_multiplayer.cpp
scene_multiplayer.h
scene_replication_config.cpp
scene_replication_config.h
scene_replication_interface.cpp
scene_replication_interface.h
scene_replication_state.cpp
scene_replication_state.h
scene_rpc_interface.cpp
scene_rpc_interface.h