2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
32 lines
973 B
XML
32 lines
973 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="RID" version="3.2">
|
|
<brief_description>
|
|
Handle for a [Resource]'s unique ID.
|
|
</brief_description>
|
|
<description>
|
|
The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [VisualServer].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="RID">
|
|
<return type="RID">
|
|
</return>
|
|
<argument index="0" name="from" type="Object">
|
|
</argument>
|
|
<description>
|
|
Creates a new RID instance with the ID of a given resource. When not handed a valid resource, silently stores the unused ID 0.
|
|
</description>
|
|
</method>
|
|
<method name="get_id">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Returns the ID of the referenced resource.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|