2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
16 lines
508 B
XML
16 lines
508 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureArray" inherits="TextureLayered" version="3.2">
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<brief_description>
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Array of textures stored in a single primitive.
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</brief_description>
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<description>
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[TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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