godot/scene
lawnjelly a237c671bb Improve 2d snapping
Partially revert change allowing sprite get_rect snapping to be controlled by `pixel_snap` again rather than `transform_snap` (to prevent breaking compatibility). Adds a final `use_camera_snap` project setting to allow snapping viewports as in reduz original PR.
2020-12-25 18:53:00 +00:00
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2d Improve 2d snapping 2020-12-25 18:53:00 +00:00
3d Remove Generic6DOFJoint precision property 2020-12-15 10:15:42 +00:00
animation Remove ChainTip copy constructor 2020-12-07 12:32:49 +00:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Add a minimap to the GraphEdit 2020-12-18 01:31:17 +03:00
main Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources [3.2] Use base character advances for outline drawing. 2020-12-25 13:27:36 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00