godot/scene
Maganty Rushyendra a2392039af Fix signal duplication bug when duplicating node with instanced children
Change error checking in `duplicate_signals()` to check for path to
`p_original`, thus adhering to the method used in `duplicate`, instead
of checking for ownership.
2020-06-09 21:24:05 +08:00
..
2d Correct misspellings of damped spring. 2020-06-04 18:07:24 +01:00
3d Add performance hints to the DirectionalLight shadow mode property hint 2020-06-01 01:20:35 +02:00
animation Restore capture caches when missing 2020-06-05 23:26:25 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
main Fix signal duplication bug when duplicating node with instanced children 2020-06-09 21:24:05 +08:00
resources Add generic file icon and its modulation to the 'FileDialog' 2020-06-08 10:31:45 -03:00
register_scene_types.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00