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shaders
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
effects_rd.cpp
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Rename RD uniform "type" to "uniform_type"
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2020-12-04 19:34:50 -05:00 |
effects_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
light_cluster_builder.cpp
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
light_cluster_builder.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
pipeline_cache_rd.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
pipeline_cache_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_canvas_render_rd.cpp
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Rename Vector2.tangent() to Vector2.orthogonal()
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2020-12-06 18:16:06 +00:00 |
renderer_canvas_render_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_compositor_rd.cpp
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Rename RD uniform "type" to "uniform_type"
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2020-12-04 19:34:50 -05:00 |
renderer_compositor_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render_forward.cpp
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
renderer_scene_render_forward.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_scene_render_rd.cpp
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Rename RD texture "type" to "texture_type"
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2020-12-04 19:34:50 -05:00 |
renderer_scene_render_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
renderer_storage_rd.cpp
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Merge pull request #36382 from aaronfranke/unhide-the-hidden
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2020-12-05 13:19:30 +01:00 |
renderer_storage_rd.h
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Rename RD uniform "type" to "uniform_type"
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2020-12-04 19:34:50 -05:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_compiler_rd.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_compiler_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_rd.cpp
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_rd.h
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |