godot/platform/uwp/detect.py

172 lines
6.0 KiB
Python

import methods
import os
import string
import sys
def is_active():
return True
def get_name():
return "UWP"
def can_build():
if (os.name == "nt"):
# building natively on windows!
if (os.getenv("VSINSTALLDIR")):
if (os.getenv("ANGLE_SRC_PATH") == None):
return False
return True
return False
def get_opts():
return [
]
def get_flags():
return [
('tools', 'no'),
('xaudio2', 'yes'),
]
def configure(env):
if (env["bits"] != "default"):
print("Error: bits argument is disabled for MSVC")
print("""
Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
(or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
""")
sys.exit()
## Build type
if (env["target"] == "release"):
env.Append(CPPFLAGS=['/O2', '/GL'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
elif (env["target"] == "release_debug"):
env.Append(CCFLAGS=['/O2', '/Zi', '/DDEBUG_ENABLED'])
env.Append(CPPFLAGS=['/MD'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
elif (env["target"] == "debug"):
env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED'])
env.Append(CPPFLAGS=['/MDd'])
env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
env.Append(LINKFLAGS=['/DEBUG'])
## Compiler configuration
env['ENV'] = os.environ
vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
# ANGLE
angle_root = os.getenv("ANGLE_SRC_PATH")
env.Append(CPPPATH=[angle_root + '/include'])
jobs = str(env.GetOption("num_jobs"))
angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
env["build_angle"] = True
## Architecture
arch = ""
if os.getenv('Platform') == "ARM":
print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
arch = "arm"
env["bits"] = "32"
env.Append(LINKFLAGS=['/MACHINE:ARM'])
env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
angle_build_cmd += "ARM"
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
else:
compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
env["bits"] = "64"
print("Compiled program architecture will be a x64 executable (forcing bits=64).")
elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
env["bits"] = "32"
print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
else:
print("Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
env["bits"] = "32"
if (env["bits"] == "32"):
arch = "x86"
angle_build_cmd += "Win32"
env.Append(CPPFLAGS=['/DPNG_ABORT=abort'])
env.Append(LINKFLAGS=['/MACHINE:X86'])
env.Append(LIBPATH=[vc_base_path + 'lib/store'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
else:
arch = "x64"
angle_build_cmd += "x64"
env.Append(LINKFLAGS=['/MACHINE:X64'])
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
## Compile flags
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
env.Append(CCFLAGS=['/DGLES2_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
winver = "0x0602" # Windows 8 is the minimum target for UWP build
env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32'])
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
env.Append(CCFLAGS=string.split('/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'))
env.Append(CXXFLAGS=string.split('/ZW /FS'))
env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
## Link flags
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
LIBS = [
'WindowsApp',
'mincore',
'ws2_32',
'libANGLE',
'libEGL',
'libGLESv2',
]
env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
# Incremental linking fix
env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
env['BUILDERS']['Program'] = methods.precious_program
env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})