godot/platform/osx
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
export
SCsub
context_gl_osx.h
context_gl_osx.mm
crash_handler_osx.h
crash_handler_osx.mm
detect.py
dir_access_osx.h
dir_access_osx.mm
display_server_osx.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server_osx.mm Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
godot_main_osx.mm
joypad_osx.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
joypad_osx.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
logo.png
os_osx.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
os_osx.mm Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h
platform_osx_builders.py
vulkan_context_osx.h
vulkan_context_osx.mm