godot/.appveyor.yml

31 lines
750 B
YAML

os: Visual Studio 2015
environment:
HOME: "%HOMEDRIVE%%HOMEPATH%"
PYTHON: C:\Python27
SCONS_CACHE: "%HOME%\\scons_cache"
SCONS_CACHE_LIMIT: 128
matrix:
- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
GD_PLATFORM: windows
TOOLS: yes
TARGET: release_debug
ARCH: amd64
cache:
- "%SCONS_CACHE%"
install:
- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
- pip install --egg scons # it will fail on AppVeyor without --egg flag
- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
before_build:
- echo %GD_PLATFORM%
- python --version
- scons --version
- cl.exe
build_script:
- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% progress=no