godot/platform/javascript/SCsub

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Import('env')
javascript_files = [
"os_javascript.cpp",
"audio_driver_javascript.cpp",
"javascript_main.cpp"
]
#env.Depends('#core/math/vector3.h', 'vector3_psp.h')
#obj = env.SharedObject('godot_javascript.cpp')
env_javascript = env.Clone()
if env['target'] == "profile":
env_javascript.Append(CPPFLAGS=['-DPROFILER_ENABLED'])
javascript_objects=[]
for x in javascript_files:
javascript_objects.append( env_javascript.Object( x ) )
prog = None
#env_javascript.SharedLibrary("#platform/javascript/libgodot_javascript.so",[javascript_objects])
env.Program('#bin/godot.html', javascript_objects)