407 lines
14 KiB
C++
407 lines
14 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/io/zip_io.h"
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#include "editor/editor_node.h"
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#include "editor_export.h"
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#include "main/splash.gen.h"
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#include "platform/javascript/logo.gen.h"
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#include "platform/javascript/run_icon.gen.h"
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#define EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE "webassembly_release.zip"
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#define EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG "webassembly_debug.zip"
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class EditorExportPlatformJavaScript : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformJavaScript, EditorExportPlatform);
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Ref<ImageTexture> logo;
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Ref<ImageTexture> run_icon;
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bool runnable_when_last_polled;
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void _fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug);
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public:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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virtual void get_export_options(List<ExportOption> *r_options);
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virtual String get_name() const;
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virtual String get_os_name() const;
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virtual Ref<Texture> get_logo() const;
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const;
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual bool poll_devices();
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virtual int get_device_count() const;
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virtual String get_device_name(int p_device) const { return TTR("Run in Browser"); }
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virtual String get_device_info(int p_device) const { return TTR("Run exported HTML in the system's default browser."); }
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virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags);
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virtual Ref<Texture> get_run_icon() const;
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virtual void get_platform_features(List<String> *r_features) {
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r_features->push_back("web");
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r_features->push_back(get_os_name());
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
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}
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EditorExportPlatformJavaScript();
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};
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void EditorExportPlatformJavaScript::_fix_html(Vector<uint8_t> &p_html, const Ref<EditorExportPreset> &p_preset, const String &p_name, bool p_debug) {
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String str_template = String::utf8(reinterpret_cast<const char *>(p_html.ptr()), p_html.size());
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String str_export;
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Vector<String> lines = str_template.split("\n");
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for (int i = 0; i < lines.size(); i++) {
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String current_line = lines[i];
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current_line = current_line.replace("$GODOT_BASENAME", p_name);
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current_line = current_line.replace("$GODOT_HEAD_INCLUDE", p_preset->get("html/head_include"));
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current_line = current_line.replace("$GODOT_DEBUG_ENABLED", p_debug ? "true" : "false");
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str_export += current_line + "\n";
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}
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CharString cs = str_export.utf8();
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p_html.resize(cs.length());
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for (int i = 0; i < cs.length(); i++) {
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p_html.write[i] = cs[i];
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}
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}
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void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
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if (p_preset->get("vram_texture_compression/for_desktop")) {
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r_features->push_back("s3tc");
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}
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if (p_preset->get("vram_texture_compression/for_mobile")) {
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String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name");
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if (driver == "GLES2") {
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r_features->push_back("etc");
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} else if (driver == "GLES3") {
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r_features->push_back("etc2");
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if (ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2")) {
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r_features->push_back("etc");
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}
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}
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}
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}
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void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_options) {
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_desktop"), true)); // S3TC
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "vram_texture_compression/for_mobile"), false)); // ETC or ETC2, depending on renderer
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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}
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String EditorExportPlatformJavaScript::get_name() const {
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return "HTML5";
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}
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String EditorExportPlatformJavaScript::get_os_name() const {
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return "HTML5";
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}
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Ref<Texture> EditorExportPlatformJavaScript::get_logo() const {
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return logo;
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}
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bool EditorExportPlatformJavaScript::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
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bool valid = false;
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String err;
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if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE) != "")
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valid = true;
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else if (find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG) != "")
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valid = true;
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if (p_preset->get("custom_template/debug") != "") {
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if (FileAccess::exists(p_preset->get("custom_template/debug"))) {
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valid = true;
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} else {
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err += TTR("Custom debug template not found.") + "\n";
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}
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}
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if (p_preset->get("custom_template/release") != "") {
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if (FileAccess::exists(p_preset->get("custom_template/release"))) {
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valid = true;
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} else {
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err += TTR("Custom release template not found.") + "\n";
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}
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}
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r_missing_templates = !valid;
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if (p_preset->get("vram_texture_compression/for_mobile")) {
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String etc_error = test_etc2();
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if (etc_error != String()) {
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valid = false;
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err += etc_error;
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}
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}
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if (!err.empty())
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r_error = err;
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return valid;
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}
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List<String> EditorExportPlatformJavaScript::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
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List<String> list;
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list.push_back("html");
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return list;
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}
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Error EditorExportPlatformJavaScript::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
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String custom_debug = p_preset->get("custom_template/debug");
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String custom_release = p_preset->get("custom_template/release");
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String custom_html = p_preset->get("html/custom_html_shell");
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String template_path = p_debug ? custom_debug : custom_release;
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template_path = template_path.strip_edges();
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if (template_path == String()) {
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if (p_debug)
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template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_DEBUG);
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else
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template_path = find_export_template(EXPORT_TEMPLATE_WEBASSEMBLY_RELEASE);
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}
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if (!DirAccess::exists(p_path.get_base_dir())) {
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return ERR_FILE_BAD_PATH;
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}
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if (template_path != String() && !FileAccess::exists(template_path)) {
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EditorNode::get_singleton()->show_warning(TTR("Template file not found:") + "\n" + template_path);
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return ERR_FILE_NOT_FOUND;
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}
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String pck_path = p_path.get_basename() + ".pck";
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Error error = save_pack(p_preset, pck_path);
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if (error != OK) {
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EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + pck_path);
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return error;
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}
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FileAccess *src_f = NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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unzFile pkg = unzOpen2(template_path.utf8().get_data(), &io);
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if (!pkg) {
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EditorNode::get_singleton()->show_warning(TTR("Could not open template for export:") + "\n" + template_path);
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return ERR_FILE_NOT_FOUND;
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}
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if (unzGoToFirstFile(pkg) != UNZ_OK) {
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EditorNode::get_singleton()->show_warning(TTR("Invalid export template:") + "\n" + template_path);
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unzClose(pkg);
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return ERR_FILE_CORRUPT;
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}
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do {
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//get filename
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unz_file_info info;
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char fname[16384];
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unzGetCurrentFileInfo(pkg, &info, fname, 16384, NULL, 0, NULL, 0);
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String file = fname;
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg, data.ptrw(), data.size());
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unzCloseCurrentFile(pkg);
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//write
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if (file == "godot.html") {
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if (!custom_html.empty()) {
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continue;
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}
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_fix_html(data, p_preset, p_path.get_file().get_basename(), p_debug);
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file = p_path.get_file();
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} else if (file == "godot.js") {
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file = p_path.get_file().get_basename() + ".js";
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} else if (file == "godot.wasm") {
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file = p_path.get_file().get_basename() + ".wasm";
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}
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String dst = p_path.get_base_dir().plus_file(file);
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FileAccess *f = FileAccess::open(dst, FileAccess::WRITE);
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if (!f) {
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EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + dst);
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unzClose(pkg);
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return ERR_FILE_CANT_WRITE;
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}
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f->store_buffer(data.ptr(), data.size());
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memdelete(f);
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} while (unzGoToNextFile(pkg) == UNZ_OK);
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unzClose(pkg);
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if (!custom_html.empty()) {
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FileAccess *f = FileAccess::open(custom_html, FileAccess::READ);
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if (!f) {
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EditorNode::get_singleton()->show_warning(TTR("Could not read custom HTML shell:") + "\n" + custom_html);
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return ERR_FILE_CANT_READ;
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}
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Vector<uint8_t> buf;
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buf.resize(f->get_len());
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f->get_buffer(buf.ptrw(), buf.size());
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memdelete(f);
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_fix_html(buf, p_preset, p_path.get_file().get_basename(), p_debug);
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f = FileAccess::open(p_path, FileAccess::WRITE);
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if (!f) {
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EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + p_path);
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return ERR_FILE_CANT_WRITE;
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}
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f->store_buffer(buf.ptr(), buf.size());
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memdelete(f);
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}
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Ref<Image> splash;
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String splash_path = GLOBAL_GET("application/boot_splash/image");
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splash_path = splash_path.strip_edges();
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if (!splash_path.empty()) {
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splash.instance();
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Error err = splash->load(splash_path);
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if (err) {
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EditorNode::get_singleton()->show_warning(TTR("Could not read boot splash image file:") + "\n" + splash_path + "\n" + TTR("Using default boot splash image."));
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splash.unref();
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}
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}
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if (splash.is_null()) {
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splash = Ref<Image>(memnew(Image(boot_splash_png)));
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}
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String png_path = p_path.get_base_dir().plus_file(p_path.get_file().get_basename() + ".png");
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if (splash->save_png(png_path) != OK) {
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EditorNode::get_singleton()->show_warning(TTR("Could not write file:") + "\n" + png_path);
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return ERR_FILE_CANT_WRITE;
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}
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return OK;
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}
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bool EditorExportPlatformJavaScript::poll_devices() {
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Ref<EditorExportPreset> preset;
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for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
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Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
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if (ep->is_runnable() && ep->get_platform() == this) {
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preset = ep;
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break;
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}
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}
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bool prev = runnable_when_last_polled;
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runnable_when_last_polled = preset.is_valid();
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return runnable_when_last_polled != prev;
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}
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int EditorExportPlatformJavaScript::get_device_count() const {
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return runnable_when_last_polled;
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}
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Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {
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String basepath = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_js_export");
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String path = basepath + ".html";
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Error err = export_project(p_preset, true, path, p_debug_flags);
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if (err != OK) {
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// Export generates several files, clean them up on failure.
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DirAccess::remove_file_or_error(basepath + ".html");
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DirAccess::remove_file_or_error(basepath + ".js");
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DirAccess::remove_file_or_error(basepath + ".pck");
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DirAccess::remove_file_or_error(basepath + ".png");
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DirAccess::remove_file_or_error(basepath + ".wasm");
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return err;
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}
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OS::get_singleton()->shell_open(String("file://") + path);
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// FIXME: Find out how to clean up export files after running the successfully
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// exported game. Might not be trivial.
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return OK;
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}
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Ref<Texture> EditorExportPlatformJavaScript::get_run_icon() const {
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return run_icon;
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}
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EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
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Ref<Image> img = memnew(Image(_javascript_logo));
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logo.instance();
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logo->create_from_image(img);
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img = Ref<Image>(memnew(Image(_javascript_run_icon)));
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run_icon.instance();
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run_icon->create_from_image(img);
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runnable_when_last_polled = false;
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}
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void register_javascript_exporter() {
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Ref<EditorExportPlatformJavaScript> platform;
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platform.instance();
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EditorExport::get_singleton()->add_export_platform(platform);
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}
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