godot/platform
Rémi Verschelde a28dab7e82
Merge pull request #79711 from adamscott/web-non-blocking-main-thread
Add `proxy_to_pthread` option to `platform=web`
2023-10-09 23:22:22 +02:00
..
android Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
ios Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
linuxbsd Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
macos Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
web Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
windows Merge pull request #82508 from floatingpointer/master 2023-10-09 15:32:13 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00