godot/platform/linuxbsd/x11/SCsub
2023-02-16 16:38:47 +02:00

36 lines
842 B
Python

#!/usr/bin/env python
Import("env")
source_files = [
"display_server_x11.cpp",
"key_mapping_x11.cpp",
]
if env["use_sowrap"]:
source_files.append(
[
"dynwrappers/xlib-so_wrap.c",
"dynwrappers/xcursor-so_wrap.c",
"dynwrappers/xinerama-so_wrap.c",
"dynwrappers/xinput2-so_wrap.c",
"dynwrappers/xrandr-so_wrap.c",
"dynwrappers/xrender-so_wrap.c",
"dynwrappers/xext-so_wrap.c",
]
)
if env["vulkan"]:
source_files.append("vulkan_context_x11.cpp")
if env["opengl3"]:
env.Append(CPPDEFINES=["GLAD_GLX_NO_X11"])
source_files.append(["gl_manager_x11.cpp", "detect_prime_x11.cpp", "#thirdparty/glad/glx.c"])
objects = []
for source_file in source_files:
objects.append(env.Object(source_file))
Return("objects")