godot/modules/raycast
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
..
config.py Implement occlusion culling 2021-04-23 21:45:23 +02:00
godot_update_embree.py Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmap_raycaster.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmap_raycaster.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
raycast_occlusion_cull.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
raycast_occlusion_cull.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
register_types.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
register_types.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
SCsub Implement occlusion culling 2021-04-23 21:45:23 +02:00