4d9d99bb82
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. |
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.. | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster.cpp | ||
lightmap_raycaster.h | ||
raycast_occlusion_cull.cpp | ||
raycast_occlusion_cull.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |