91 lines
3.4 KiB
Python
91 lines
3.4 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
javascript_files = [
|
|
"audio_driver_javascript.cpp",
|
|
"http_client_javascript.cpp",
|
|
"javascript_eval.cpp",
|
|
"javascript_main.cpp",
|
|
"os_javascript.cpp",
|
|
"api/javascript_tools_editor_plugin.cpp",
|
|
]
|
|
|
|
sys_env = env.Clone()
|
|
sys_env.AddJSLibraries(
|
|
[
|
|
"js/libs/library_godot_audio.js",
|
|
"js/libs/library_godot_display.js",
|
|
"js/libs/library_godot_fetch.js",
|
|
"js/libs/library_godot_os.js",
|
|
"js/libs/library_godot_runtime.js",
|
|
]
|
|
)
|
|
|
|
if env["tools"]:
|
|
sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
|
|
if env["javascript_eval"]:
|
|
sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
|
|
|
|
for lib in sys_env["JS_LIBS"]:
|
|
sys_env.Append(LINKFLAGS=["--js-library", lib])
|
|
for js in env["JS_PRE"]:
|
|
sys_env.Append(LINKFLAGS=["--pre-js", env.File(js).path])
|
|
for ext in env["JS_EXTERNS"]:
|
|
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.path
|
|
|
|
build = []
|
|
if env["gdnative_enabled"]:
|
|
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
|
|
# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
|
|
sys_env["LIBS"] = []
|
|
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
|
|
sys_env.Append(LIBS=["idbfs.js"])
|
|
# Configure it as a main module (dynamic linking support).
|
|
sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
|
|
sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
|
|
sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
|
|
sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
|
|
# Force exporting the standard library (printf, malloc, etc.)
|
|
sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
|
|
# The main emscripten runtime, with exported standard libraries.
|
|
sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
|
|
|
|
# The side library, containing all Godot code.
|
|
wasm_env = env.Clone()
|
|
wasm_env.Append(CPPDEFINES=["WASM_GDNATIVE"]) # So that OS knows it can run GDNative libraries.
|
|
wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
|
|
wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
|
|
wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
|
|
build = [sys[0], sys[1], wasm[0]]
|
|
else:
|
|
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
|
|
if env["threads_enabled"]:
|
|
build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
|
|
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
|
|
sys_env.Append(LIBS=["idbfs.js"])
|
|
build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
|
|
|
|
sys_env.Depends(build[0], sys_env["JS_LIBS"])
|
|
sys_env.Depends(build[0], sys_env["JS_PRE"])
|
|
sys_env.Depends(build[0], sys_env["JS_EXTERNS"])
|
|
|
|
engine = [
|
|
"js/engine/preloader.js",
|
|
"js/engine/config.js",
|
|
"js/engine/engine.js",
|
|
]
|
|
externs = [env.File("#platform/javascript/js/engine/engine.externs.js")]
|
|
js_engine = env.CreateEngineFile("#bin/godot${PROGSUFFIX}.engine.js", engine, externs)
|
|
env.Depends(js_engine, externs)
|
|
|
|
wrap_list = [
|
|
build[0],
|
|
js_engine,
|
|
]
|
|
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
|
|
|
|
# Extra will be the thread worker, or the GDNative side, or None
|
|
extra = build[2] if len(build) > 2 else None
|
|
env.CreateTemplateZip(js_wrapped, build[1], extra)
|